Final seminar in tandem with IGDA Finland and Sweden in a collaboration with AWS.
Building a game analytics pipeline for faster, smarter decision making
WHAT:
Game development is all about building an experience that will delight players. But, how do game developers know which decisions are the right ones? In this tech talk, developers will learn how to launch the scalable, serverless Game Analytics Pipeline that ingests, stores, processes, and analyzes telemetry data generated from games and services. The AWS Game Analytics Pipeline, enables game studios to gain valuable game insights within minutes from ingesting streaming data and spend time improving game features instead of managing infrastructure. Developers will see AWS services in action, including Amazon Kinesis, Amazon Simple Storage Service (Amazon S3), AWS Glue, and Amazon QuickSight.
WHEN:
18th of May at 18:00 (EEST)
WHERE:
IGDA Finland YouTube channel (the link will be shared on Tuesday before the event)
HOW TO JOIN:
To join the event, please, register here:
https://www.eventbrite.co.uk/e/igda-finland-sweden-presents-aws-analytics-for-better-decision-making-tickets-154610741891
Presenter: Greg Cheng, Solutions Architect, AWS Game Tech.
Greg Cheng is a Solutions Architect at AWS where he helps customers navigate the AWS platform throughout their cloud journey by providing well-architected best practices and guidance. He is focused on analytics and serverless technologies, and his goal is to enable games customers to provide seamless multiplayer experiences with low latency and no downtime. In his spare time, he enjoys playing competitive online multiplayer games, cooking, and reading.