Behind Alan Wake's Engine - a recap of a seminar by Markus Mäki co founder of Remedy, and Olli Tervo lead programmer

By Reina Magica Markus Mäki, co-founder of Remedy, explained the timeline of his company and why they chose to build a new engine from scratch using eight programmers. With changes in the industry and the majority of gaming moving to console platforms, the company needed to make an engine that would support their next game, Alan Wake, and also improve the technology for console games.

The key features desired for the new engine was a smooth open world experience, with 100% dynamic lighting for indoor and outdoor. There was a choice not to use technology from a 3rd party, so with a small team, there were important choices on making the production manageable. They limited the scope of their engine to focus on one console, in this case, the Xbox instead of PS3, and decided not to build for multiplayer. Also, they used middleware whenever possible.

Olli Tervo, lead programmer, explained their coding philosophy and how they optimised their time. He explained how they approached building an open world engine and the problems that arose. They chose to divide the open world area in smaller blocks than originally planned, which was better for memory but caused longer loading times. There were many spotlights in Alan Wake, so they needed to create good looking lighting which would still render quickly, so the majority of lighting used deferred rendering. They made use of the multithreading in consoles, and optimised the dvd layout by use-pattern and by what needed to be loaded most often.

With that, they built a successful engine. In talking about improvements, he mentions that a future focus might be on content creation tools.

IGDA Finland March Gathering with Remedy!

Check it out! Would you believe that after last months record breaking gathering that we would follow up with an event even more spectacular? Well we think we have!

IGDA Finland is proud to present March's Remedy sponsored gathering featuring a presentation entitled "Alan Wake, the writer who made us rewrite our engine” by Olli Tervo and Markus Mäki. The presentation will take place before the Gathering @ the Sulake Auditorium. Then around 7pm the Gathering heats up as we head over to Cuba Bar where there will be free drinks and a sneak preview of Death Rally with iPads available to test the game.

So mark the date and join us for what will for sure be an amazing time!

Presentation

Tuesday, March 8, 2011 at 5:30pm Sulake auditorium, Korkeavuorenkatu 35 Helsinki, Finland Sign up for the event at Facebook or by email sonja kangas igda fi.

Gathering

Tuesday, March 8, 2011 at 7:00pm Cuba Bar, Erottaja Helsinki, Finland

IGDA Finland: February Excitement!

A record crowd, a world premiere, and other exciting stuff! By all accounts Tuesday's (Feb. 8th)  IGDA Finland Feb. Gathering was a smash hit. Digital Chocolate introduced its new Facebook game titled "Zombie Lane" to a record crowd of approx. 230 people. The game which will first be introduced as a closed release in Finland only will be released worldwide sometime in March.  Those that were in attendance will be given exclusive first access to the game so stay tuned for more details! Super big thanks to Digital Chocolate for sponsoring the evening.

Also announced at the event were the winners of the Finnish Game Jam. The top spot went to Snobli Run from Kajaani. Congrats to them! Jammers favorite also was awarded to Snobli Run and the Best Windows 7 Phone game award went to Omniludens from Tampere! Congrats!  And special thanks to all that participated in the Global Game Jam!

In other exciting news, Bugbear has announced that it is working on the much anticipated Ridge Racer Unbound. If you haven't seen the trailer watch it here. Check out their Facebook page for more details.

Another important piece of information. The story has come around that Mr.Goodliving will be shutting down after 10 plus years of operating in Finland. Mr.Goodliving was purchased back in 2005 by Real Network and apparently the company had been making money so the closure came as a complete surprise. IGDA Finland wishes the guys there all the best in their future endeavors.

Finally IGDA Finland would also like to thank the visitors  from Tampere and Turku for joining us on Tuesday.

IGDA Finland: February Gathering -- Launch Party!

Come join us and Digital Chocolate, Tuesday Feb. 8th as they roll out the WORLD PREMIERE of their brand new Facebook game. Those in attendance will get exclusive access to the game and early arrivers will get drink vouchers and other special goodies!  Save the date, join the launch and demo the brand new game from Digital Chocolate a leader in digital media and social games.

Additionally Finnish Game Jam Winners will be announced at the Gathering.

IGDA FINLAND FEBRUARY 2011 GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki Time: Tuesday, 8th of February, doors open at 7PM