March Gathering: Ooze Attack! and Games as Services seminar

March was a month for another double feature: IGDA Finland Presentations and Gathering at the Cuba Cafe. This time IGDA Finland Presentations session was held at the Diana Auditorium together with Tekes-project Games as Services. Games as Services (GaS) project focused on the fact that online games market (subscription, digital game download, DLC, virtual commodities, value-added services) is expanding. As a result games are designed, distributed and consumed increasingly as services. Helsinki Institute for Information Technology (HIIT) and Tampere University (TaY) researchers examined the consequences of this evolution to games, game culture and business. Diana Auditorium event was the closing seminar of the project. What the research group is doing next is to focus on the future of gaming. By interviewing various industry gurus they try to identify the shape(s) of things -- games and gaming -- to come. Their interpretation of the future will be available at the end of this year. GaS project manager Olli Sotamaa will manage the future project, too. If you want to know more, get in touch with him!

GaS presentations attracted good number of listeners. Over 60 persons attended the final panel of the seminar. The panelists: Koopee Hiltunen (Neogames), Ilari Kuittinen (Housemarque), Mikko Honkakorpi (Mahtava Development), Riku Suomela (Nokia), Kai Kuikkaniemi (HIIT) and Olli Sotamaa (TAY) discussed about digital distribution, changes in user segments and the division between casual and hard core and its role in current forms of game industry. If you missed the half day seminar, you can check out the slides from the net. The findings of the project were clearly valuable as people kept discussing of the presentations through the evening. I heard several mentions especially of Saara Toivonen's research findings at the bar. Good stuff! Cuba was nicely crowded with 131 persons joining the Gathering. GaS researchers were also present at Cuba with a experimental game play prototype people could try. They presented a goo game Ooze Attack that uses the heart rate as a measure for the firing rate.

"Ooze attack is an experimental public display game prototype. It has been developed together by researcher in Helsinki Institute for Information Technology and software project course in Helsinki University of Technology. Basically it is a combination of simple real-time shooter, which is controlled with touchscreen phone and heartrate band. Game world is in the big screen and interaction takes place through the mobile devices. Research motivation has been the exploration of public display game mechanics, collocated social experience and biosignal interaction. If you want to know more, talk to Kai Kuikkaniemi / HIIT.fi" And those who didn't feel that experimental, could loosen up by playing some 16 bit games. After Cuba closed its doors, the strongest continued the night in the neighborhood. At least Rymy-Eetu and Beetroot got a good share of game developers as well. All in all good networking and lots of valuable discussions and opinion sharing. Go Finland! Go game developers!

If you missed all the fun, check out the photos and be sure to join in April!

Next week some Finnish game developers will be at GDC2010. Igda Finland will share our take on GDC 2010 shortly!

IGDA Finland: February Gathering

Hi folks, next IGDA Finland Gathering is on Tuesday, February the 2nd. The Gathering is titled "Meet the Gamers". As you know, game developers have to think of the potential audience for their product. Too often developers think that the typical gamer is "someone like me". What if that is not the case? Now you have a golden opportunity to chat with other gamers and see what type of issues they like in games, why they play games and what they would like to experience in games. IGDA invited Women Gamers (Pelinaiset) to visit IGDA Gathering. Pelinaiset is a group of women & girls who are into gaming. You will soon find out that there are as many tastes as they are players. This is a perfect opportunity for you to learn something new! Besides chatting with gamers, we have some 8-bit gaming and a 8-bit music quiz for you. Also Lipshack booth will be open for the night!

Warmly welcome – see you on Tuesday the 2nd of February IGDA FINLAND FEBRUARY GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday, 2th of February, doors open at 19:00

IGDA Finland: January Gathering on 12th

Hey all! It is time to shovel your way to Cuba Cafe to meet the coolest gang, see who will be attending to GDC2010 or Finnish Game Jam and what's up with Finnish game developers. IGDA FINLAND JANUARY GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday, 12th of January, doors open at 19:00

So IGDA Finland party is already tomorrow at Cuba Cafe (Erottajankatu 4). Warmly welcome IGDA members and non-members! Remember that the Gatherings are open for everyone but only IGDA members get good discounts on drinks.

IGDA Finland Gathering at Cuba (photo by: Joona Pulliainen)

December Gathering: Partying with Futuremark

IGDA little Xmas party held on 8th of December was arranged in collaboration with Futuremark and oh boy what an ending for the IGDA Finland fall season we had! There were lots of things happening besides sipping drinks and enjoying Christmas food with other developers. Nearly 200 developers and guests joined the party and Cuba Cafe boosted lots of activities from Shattered Horizon tournament to Lips singing game, game music quiz and more.

Futuremark released their first game titled Shattered Horizon only little over a month ago and they were kind enough to share their feelings and ideas regarding it with other game developers at IGDA Finland December Gathering. Futuremark set up four seats for gamers to try out the game. Those who were able to beat the Shattered Horizon developers won drink tickets :) Additionally Microsoft Lipshack singing room was open for sonorous game developers and IGDA activist Tuomas Karmakallio set up computer music quiz with nice number of participants. People enjoyed Shattered Horizon and the singing booth was packed throughout the night with people performing stunning duets and choir singing until late. We got lots of good feedback and will arrange music quiz sessions and other fun activities also in the future. Shattered Horizon Huge thanks to Futuremark! They put a lot of effort to the event and it showed. People stayed at Cuba until late and quite a number also continued the evening until early morning hours at other venues. We would also like to thank all of you joining IGDA Gatherings. The fall 2009 season was really good with high number of participants on each Gathering. We will continue arranging good parties in 2010 – if you have comments or suggestions how to make them even better ones, please let us know! Either send an e-mail or leave anonymous feedback to our feedback box at Cuba. See you in 2010!

IGDA Finland December: Shattered Horizon (Futuremark)

More photos from the event: IGDA Finland December 2009 Gathering photo set

November '09 Presentation: Demo Techniques and Game Jamming

Word from another event in the series of IGDA Finland Presentations was well received and altogether 112 people visited the Kino K-13 and listened to Remedy Entertainmen's Jay Ranki and Sam Lake, followed by Gorm Lai from Nordic Game Jam. The atmosphere was anxious in the lobby of Kino K-13 when people were waiting to get in the auditorium. First up was Remedy and their presentation about techniques they use in their demo presentations. They started with a short playthrough demo of Alan Wake where Jay was playing and Sam explaining different techniques used in the presentation along the way.

Al says: "No questions during demo!"

The main point binding together a demo presentation is control. You need to keep the reigns on the show from the get-go and all the way up to people leaving the room. Below is a list of the key points in the presentation by Remedy Entertainment:

Prepare well, spend several weeks at minimum for preparations

  • Write everything down beforehand and practice it until it feels natural and spontaneous
  • Keep everything relatively short and to the point
  • Highlight key features - show less, polish more
  • Play for 15 minutes
  • Plan jokes and funny moments beforehand to engage the audience

You're not only showing a game - you're giving a 15min entertainment rollercoaster

  • Don't change the routine for any reason
  • No questions during the demo
  • Minimize randomness, do not improvise
  • Place staff at the door getting instant feedback from audience and to spot VIPs

About the content to present the audience with

  • Prepare the audience with a short introductions of people, characters and the setting
  • Avoid spoilers. You can lie and show different content than what is really going to be in the game
  • Try to finish with the biggest bang possible - you have to get at least two "holy shit" moments from the audience
  • If necessary, modify existing content to achieve this
  • After the demo, have a short QA session

Useful tips to keep in mind

  • Bring-your-own: machines, cables - something always goes wrong, so you need backup equipment too
  • Point out when to applaud - awkward applauses are very uncomfortable for the audience as well
  • Business cards for demo team
  • Give out extra swag, something physical to take home as a reminder

The second presentation was given by Gorm Lai from Nordic Game Jam which is a part of a global phenomenon called Global Game Jam. Game Jams are events where game industry people and people who like making games as a hobby gather to form random groups and create small yet innovative games in a short timeframe.

Game Jams are all about creativity. There are no 'real world' constraints like money or marketing audiences. Professionals, students and enthusiasts will all benefit from participating in the event. The exposure and new contacts gained during such a hectic event like this will surely be helpful for an aspiring game developer.

Nordic Game Jam 2009

This year there were once again a large number of excellent titles popping up from different Game Jam events around the world. A few of these were shown on the screen at the presentation, but the best way to familiarize oneself is to browse the archives on NGJ'09 site. At the end of each event, awards are handed out to best games of two categories.