Pelialan järjestöt tuomitsevat pelikehittäjiin ja pelaajiin kohdistuvan häirinnän

Suomen pelinkehittäjät ry, IGDA Finland ry ja Neogames Finland ry tuomitsevat kaikenlaisen pelinkehittäjiin ja pelaajiin kohdistuvan häirinnän. Järjestöt ovat järkyttyneitä viimeaikaisista tappouhkauksista ja pelinkehittäjiin sekä pelaajiin kohdistuvasta vainoamisesta. Kansallisten viranomaisten on tehtävä kaikkensa puuttuakseen myös verkkoympäristössä kaikkiin rikoksen tunnusmerkit täyttäviin tekoihin. Suomeen on onnistuttu rakentamaan tiivis pelialan yhteisö ja järjestöt jatkavat työtään sen kehittämiseksi entistäkin moninaisemmaksi, jotta Suomen asema maailman parhaana paikkana kehittää pelejä vahvistuu entisestään. Osana tätä työtä järjestöt ovat sitoutuneet tukemaan kaikin käytettävissä olevin voimavaroinensa mahdollisten hyökkäysten kohteeksi joutuvia jäseniään. Järjestöt pyytävätkin jäseniään raportoimaan heille kaikenlaisesta heihin kohdistuvasta häirinnästä ja vainoamisesta mahdollisia jatkotoimenpiteitä varten.

Miikka Lyytikäinen Puheenjohtaja, Suomen pelinkehittäjät ry.

Jyri Partanen Puheenjohtaja, IGDA Finland ry.

Koopee Hiltunen Johtaja, Neogames Finland ry.


In English:

Finnish games industry associations condemn recent online harassment in global game community

Finnish games industry associations Suomen pelinkehittäjät, IGDA Finland and Neogames Finland, condemn all harassment in the global game community. We are deeply shocked by the recent death threats and harassment towards game developers as well as gamers, and underline that authorities should do all they can to stop this kind of criminal activity in the online environment.

For years we have been building an inclusive industry community in Finland. We continue our work on supporting its growth in an even more plural direction in order to secure that Finland will remain the leading game industry hotspot in the future. Consequently, we are prepared to use all our available resources to support anyone targeted by this kind of attacks in our community. For this reason, we kindly ask all our members to report any kind of harassment to us so that we can provide our help.

Industry Partner Interview with G-Cluster

GCluster

IGDA Finland has grown its ranks with new industry partners like Lexia and Amazon Web Services. One of the newcomers is also G-Cluster. We wanted to find out a little bit more about this cloud gaming platform provider and ask how they want to be a part of the Finnish game industry growth.

_MG_0445_dxoV2s Here is our interview with President & Representative Director of G-Cluster, Erik Piehl.

What are the three most important facts that people should know about G-Cluster? 1. Cloud gaming enables users of virtually any connected screen to experience great games. G-cluster is the leading cloud gaming platform provider. 2. Our platform enables telecom and other service operators to provide a cloud gaming channel to their end users. 3. G-cluster is a turnkey provider of cloud gaming: we have technology, licensed content and operations.

What differentiates your product from competitors’? G-cluster is already deployed globally: in Europe with Orange and SFR, in Japan with NTT Plala and Broadmedia and in the U.S. with a not yet disclosed tier-1 partner.

What are your different target groups and how are they different from each other? Our primary target groups are children, the female audience and people who used to be gamers. Our content catalogue has various games targeting these groups, supported typically by different price points.

About 78 % of the 1.2 billion gamers around the world play mobile games (Applift & Newzoo market research: http://www.applift.com/the-global-mobile-games-market.html). How do you think the mobile games market is different from other games markets? The mobile game market is unique in many ways: through app stores it has democratized the publishing ability of developers and thus challenged the role of traditional publishers. Mobile games market has introduced new low price points (even free) that we did not see in the past. For content developers it present new challenges and opportunities in that the audience is much wider and respectively the expected attention span of a game a lot shorter than in other gaming markets.

The cloud gaming market is expected to reach 8 billion by the year 2017. How does G-Cluster feel about this growth? We are already part of the growth of the cloud gaming market. 8 billion by 2017 is a huge and great goal. We see the market changing and picking up interest currently in an unprecedented way.

What made you decide to become an IGDA Finland Industry Partner? We have deals in place with about 40 game publishers worldwide. Since a lot of our DNA is coming from Finland, we want to have closer relationships with Finnish game companies and G-cluster better known in its birth country.

What is going to be the role of G-Cluster in developing and growing the Finnish games industry? We want to contribute to the boom of Finnish game industry by providing a new global distribution channel for games created in Finland. G-cluster desires to have games specifically created for our platform exploiting its unique features such as the support for multiple screens, and thus we believe there are new exciting opportunities for creative game design with us.

For more information check out G-Cluster’s website www.g-cluster.com

Editor: Tuuli Peltonen

Mobile Mixer event & IGDA Finland Networking event with Facebook

Welcome to IGDA Finland November Gathering with Facebook on November 12th!

IGDA Finland November Gathering will be a double treat. The evening will start with Pocket Gamer & IGDA Finland Mobile Mixer sponsored by Applifier, Rovio and Unity and continue as IGDA Finland Gathering sponsored by Facebook.

Agenda

5:30-7:30pm cocktails, food, networking & Mobile Mixer panel

Featured speakers: Oscar Clark • Evangelist • Applifier Oleg Pridiuk • Technical Evangelist • Unity Jussi Immonen • Senior Publishing Manager • Rovio Tiina Zilliacus • CEO • Gajatri Studios More to be announced soon!

Following the Mobile Mixer, IGDA Finland November Gathering with Facebook will mix the industry influences and mobile game superstars. Facebook will talk about the power of the Facebook Platform and sponsor some drinks!

Welcome to connect, relax and learn!

Pocket Gamer & IGDA Finland Mobile Mixer Time: 12.11.2013 at 17:30 Place: Club Adams, Erottaja 15-17, Helsinki Finland Register: EventBrite

IGDA Finland November Gathering with Facebook Time: 12.11.2013 at 19:30 Place: Club Adams, Erottaja 15-17, Helsinki Finland

How our new Industry Partner AWS can help Finnish game studios to grow?

IGDA Finland has recently got fabulous new Studio Affiliates like Frogmind, Kuuasema and Housemarque. Also Amazon Web Services, G-Cluster and Lexia have joined as Industry Partners. Welcome! Amazon Web Services (AWS) has witnessed several game industry success stories. That's why we decided to have a chat with the AWS guys to learn what type of business growth tips they can give to Finnish game studios.

When it comes to cloud computing, there's no bigger name than Amazon Web Services (AWS). Most likely every relevant Facebook and mobile game developer knows and uses / has used AWS. How big AWS actually is?

AWS: We have hundreds of thousands of customers in over 190 countries and among those customers we have a significant number of gaming customers leveraging AWS. Customers like Sony Computer Entertainment Europe, Supercell and Sega all take advantage of the flexibility and scalability of AWS technology. For game developers AWS offers a comprehensive set of development tools and services that make it faster and easier for developers to build, deploy, distribute, scale, analyze, and monetize successful games.

Why you decided to become an IGDA Finland's Industry Partner?

AWS: We want to support the Finnish game developer community to help them become more successful in their game development efforts. Leveraging AWS services has helped companies like Supercell, Rovio, and Grand Cru to focus on game development instead of setting up and managing the infrastructure.

More concretely, how can AWS help Finnish game development studios to grow? AWS: Game development is part science and part art. Developers strive to deliver compelling entertaining experiences for users but never really know how successful their game will be until they actually launch it. A big question that a game developer must address is how to prepare for game success or even failure? For a Social Game the number of players can be unpredictable; for some games the number increases rapidly and then drops again. To cope with the rapid growth anticipated with their most popular games Monster World, Diamond Dash and Bubble Island, Wooga turned to Amazon Web Services. With AWS Wooga (link to the case study) could scale easily to meet their peak demands. On the flip side, when the peak was met and the game dropped back to a steady state they were able to scale back the number of servers they were using just as easily and all without the headache of acquiring and managing their own physical infrastructure.

Amazon focuses on five things:

1) Pricing - always looking for ways to drive down costs for customers. When Sega’s Online Operation team was looking for a new home for their public websites, AWS was the obvious answer. Once migration on to AWS was complete, Sega noted a cost reduction in server costs of 50%.

2) Flexibility – Game developers are innovators. They are always looking for new ways to bring compelling entertainment in the form of games to users and as such need the flexibility to stitch together infrastructure as they see fit. Sony’s Naughty Dog Game Studio (link to the case study), maker of the popular Uncharted Series, looked to AWS to support them with Uncharted 3’s online multiplayer features and noted that the ability to have low level access to AWS’ powerful services meant that they are never in a position where there is something they can’t do.

3) Rapid Provisioning – With AWS Auto Scaling game developers know that they can programmatically increase the number of servers they use to meet user demand. This means that they can provision only as much as they need to get started and as the game grows in popularity they can scale to meet demand. In addition, they can scale back down when the demand decreases to a steady state.

4) Focus on the game – AWS enables game developers to focus on what they love, building great games, while AWS handles the undifferentiated heavy lifting of core infrastructure.

5) Rapid Growth and Scale – game developers can be confident that there are always resources available to support the rapid growth when a game becomes a hit. Take for example the Finnish-based game developer, Supercell, that successfully launched Hay Day and Clash of Clans in 2012. Since then Supercell's player base has reached over 8.5 million daily players and to manage their infrastructure they use AWS. The AWS services are important for Supercell to manage the rapid growth of their server usage and keep their players happy.

Amazon has done lots of case studies, including many Finnish game industry super stars: take a look at the Amazon case studies to learn more. Just to highlight some, check out Rovio and Supercell case study.

Join IGDA Finland November 12th Gathering to meet with Amazon guys in person.