Peter Molyneux in Helsinki on 19th of June - Free2Play gaming summit

From developers - for developers:IGDA Finland, Neogames, and Supercell have joined forces to launch a new free-to-play gaming summit in Helsinki called Free Your Play.

The one-day event will be held on June 19 and will feature a keynote by Peter Molyneux.

Apply for a ticket.

IGDA Finland Turku Hub Gathering with Remedy Entertainment

In 18. of April, good times were had for game developers in the Turku region in the first ever IGDA Finland Turku Hub Gathering!

From Remedy Entertainment, Aki Järvilehto & Jukka-Pekka Parkkonen were our guests of honor, giving us a presentation about the Remedy approach to gamedev to a crowd of over 115 visitors. As always, the night continued on till late with drinks and socializing, also in the private sauna. That’s right, our gatherings are held at Bar Bryssel’s Arcadia Lounge with its own sauna for our dear visitors relaxing after a day’s work at the pixel mines.

Of course this wasn’t the first time the game developers around Turku region have gathered to share their experiences and connect in a night like this. The local game development club LOAD has arranged its own gatherings in the past 2 years for 13 times with guests like Redlynx, Sulake, Nitro Games and Supercell.

Big thanks to all our visitors and especially Remedy for making our Hub launch event a success. You’re welcome to join our next gathering in ye olde capital of Finland in the end of May!

Tatu Laine

IGDA Finland Turku Hub coordinator

Photos: Tomi Kokkonen & Henna Tuunainen

Introducing IGDA Finland hubs!

IGDA Finland boosts game development in all of Finland!IGDA Finland ry wants to accelerate game development activity in your area.

If you’re involved in the game development scene in your region, you can apply to become an IGDA Finland Hub! If you’re having get-togethers or other kinds of professional activity for game development professionals in your region, we want to help you!

IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community. IGDA Finland Hub -membership can help you boost your local activity and networking. You’ll have our help in arranging your events and visibility through our information channels. If you’re an active coordinator in your area, please contact us!

This is an example of IGDA Finland local hub logo. Design by: Sami Marsch

Prerequisites for becoming a Hub:

  • Gather 5 active IGDA members to become the Hub
  • Hold 4 public IGDA Hub gatherings per year
  • Update activity log on IGDA Hub pages

Benefits for becoming a Hub:

  • You may present your club as IGDA Finland [area] Hub
  • Promote your events on IGDA Finland FB-page and web eg. www.igda.fi/hubs/turku/
  • Email address for your region eg. turku@igda.fi
  • Right to use IGDA Finland hub logo

BONUS! Starter pack for the new IGDA Finland Hubs:

  • 5 IGDA Finland hoodies
  • IGDA Finland rollups for presentations and meetings
  • IGDA Finland Posters and flyers

IGDA Finland reserves the right to revoke the Hub status if deemed necessary (eg. due to lack of activity). New individual IGDA Finland Hubs are accepted by IGDA Finland Board.

Interested? Contact us and we’ll get you started: jyri.partanen@igda.fi and tatu.laine@igda.fi

Hello Finland, IGDA Finland supports local clubs and communities across Finland. Design by: Sami Marsch

Pocket Gamer's Mobile Mixer in Helsinki 23rd April

Pocket Gamer has teamed up with Neogames and the IGDA Finland with support from Cocoa China and Papaya Mobile, to organize Pocket Gamer Mobile Mixer in Helsinki. Pocket Gamer's Mobile Mixers unite the greatest minds and freshest faces in the world of mobile games development with a heady mixture of presentations, panels, and networking - all gently lubricated with a little complimentary booze.

The Program

Doors Open (5pm)

Welcome - Chris James, MD - Pocket Gamer

Market Spotlight: China Cocoa China's US GM Lei Zhang, explains why it makes sense to look East right now!

Market Spotlight: Russia Nevosoft's Business Development Director, Julia Lebedeva points out that one of the fastest growing app markets is right on your doorstep Acquisition & Monetisation Panel: The hottest topics relating to recruiting users and making money discussed with industry luminaries. Chris Hanage, GM - Papaya Mobile Tommy Palm, Mobile Guru - King Thorbjörn Warin, CMO - Grand Cru Jon Jordan, Editor at Large - PocketGamer.Biz

Recruitment Focus Looking to advance your career? Look no further. Rovio Unity Grey Area Supercell AppCampus

Battle Panel - Big Vs Small Is it better to stay small, nimble and retain full creative control or do you need to think big to survive in the increasingly competitive market place? Chris James is your referee for a tru david vs goliath battle featuring leading industry heavyweights. Chris James, MD - Steel Media Illkka Paananen, CEO - Supercell Markus Pasula, CEO - Grand Cru Games Jami Laes, SVP Games - Rovio Johannes Vuorinen, Co-Founder - Frogmind

Sign up to the event: Eventbrite.

Spotlight story: Kajaani

From the viewpoint of game development, Kajaani is an interesting place. In the 1990s and 2000s regional development funds were directed to RAMK college and their game programming course in Rovaniemi or starting of 3D studies in Outokumpu college. Regional development turned out to be a difficult task. It was difficult to find enough applicants in order to keep up quality education and generate good results. Kajaani - tiny town with a population of ca. 37.000, located 560 kilometers north from Helsinki - managed to pull it off. Starcrossed (Kind of a Big Deal) Dare to Be Digital finalist

What went right?

Nothing happens overnight. Kajaani University of Applied Sciences (Kajak) is the key factor of the success. Kajak started offering education in game programming in 2006. In 2009 the focus shifted from sole game programming to game development introducing four different specializations: game programming, graphics, design and production. In 2012 design and production specializations were combined, game audio design and game technology (in engineering) were introduced. Kajak teams have actively taken part in different game development competitions. In 2012 the first ever team from Finland took part in Dare to Be Digital game development competition and they were one of the three winning teams (15 teams participated). As one of the three winners they are nominated for BAFTA 'Ones To Watch' category. The BAFTA gala will be held during March 2013.

In 2010 Kajak Games co-op was founded by students to function as a publisher and supporter for student developed games. 2nd and 3th year students offer Code and Art Clubs as extra curricular activities for first year students after school. Kajak Games has worked closely with various student teams, held game dev student events and has offered subcontracting jobs for it's members (customers include Futurecode, Wooga, Kainuun Sanomat and YLE). During the first or second year of studies, students are offered the chance to join Kajak Games as a member to acquire full support and services. In 2013 an EU funded project called Kainuu Gaming Cluster began in order to create a major game development cluster in Kainuu region. The project's main goals are to bring already existing companies in Finland into the Kainuu region, give birth to new companies, support existing ones and support our push game development teams towards start ups.

The building blocks at the moment are the KUAS school, Kajak Games co-op, Kainuu Gaming Cluster project, Innova project and Kainuun Etu Oy (municipality-owned regional development company).

Kajaani based game development studios

Kajak Games cooperative Studio On Mars No More Pie Rust0 Kajaani Game Studios Team Jolly Roger (student team) Indecisive Games (student team) BIND (student team)

What drives or supports regional growth

At the moment Kainuu Gaming Cluster offers resources and guidance in starting up a games company and finding funding. Kainuu Gaming Cluster also steers existing companies towards growth and success for example by offering mentoring by industry professionals around the world. Kajaani University of Applied Sciences brings enthusiastic and energetic people who are interested in game development together, and offers them education, hardware and software. These people form the working force of the future to support regional and national growth.

Local community driven by student activities

Currently students are the major driving force. Local companies exist and their numbers are growing steadily.

Kajaani tips & tricks - how other regions could succeed the same way?

1. Take it in our direction; use all means possible to create supporting infrastructure around education and entrepreneurship that keeps the talent in the area. So that there is something concrete (funding, work environments, hardware etc.) to help them to start up companies and support already existing companies. Regional development projects are one possibility.

2. Networking with the Finnish game development industry is a key for getting the area noticed and putting it into the map.

Critical Strike portable (Studio on Mars) Kajaani in 2018?

We will have substantial growth in the number of SMEs in the area; a critical mass of ~40 companies. Kainuu will be known globally for its game development cluster and education. Big players (EA, Activision-Blizzard, Ubisoft) are highly interested in the area and already have some activity in the area. A new business entity concentrating to games publishing is to be launched this spring. CSC with Finnish government. IBM built data center in Kajaani last year; there will be close cooperation in making cloud gaming concepts.

Interviewees: Janne Mustonen, Julius Fondem & Kimmo Nikkanen Kainuu Gaming Cluster Kajak Games