IGDA Finland Turku Hub Gathering with Remedy Entertainment

In 18. of April, good times were had for game developers in the Turku region in the first ever IGDA Finland Turku Hub Gathering!

From Remedy Entertainment, Aki Järvilehto & Jukka-Pekka Parkkonen were our guests of honor, giving us a presentation about the Remedy approach to gamedev to a crowd of over 115 visitors. As always, the night continued on till late with drinks and socializing, also in the private sauna. That’s right, our gatherings are held at Bar Bryssel’s Arcadia Lounge with its own sauna for our dear visitors relaxing after a day’s work at the pixel mines.

Of course this wasn’t the first time the game developers around Turku region have gathered to share their experiences and connect in a night like this. The local game development club LOAD has arranged its own gatherings in the past 2 years for 13 times with guests like Redlynx, Sulake, Nitro Games and Supercell.

Big thanks to all our visitors and especially Remedy for making our Hub launch event a success. You’re welcome to join our next gathering in ye olde capital of Finland in the end of May!

Tatu Laine

IGDA Finland Turku Hub coordinator

Photos: Tomi Kokkonen & Henna Tuunainen

Introducing IGDA Finland hubs!

IGDA Finland boosts game development in all of Finland!IGDA Finland ry wants to accelerate game development activity in your area.

If you’re involved in the game development scene in your region, you can apply to become an IGDA Finland Hub! If you’re having get-togethers or other kinds of professional activity for game development professionals in your region, we want to help you!

IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community. IGDA Finland Hub -membership can help you boost your local activity and networking. You’ll have our help in arranging your events and visibility through our information channels. If you’re an active coordinator in your area, please contact us!

This is an example of IGDA Finland local hub logo. Design by: Sami Marsch

Prerequisites for becoming a Hub:

  • Gather 5 active IGDA members to become the Hub
  • Hold 4 public IGDA Hub gatherings per year
  • Update activity log on IGDA Hub pages

Benefits for becoming a Hub:

  • You may present your club as IGDA Finland [area] Hub
  • Promote your events on IGDA Finland FB-page and web eg. www.igda.fi/hubs/turku/
  • Email address for your region eg. turku@igda.fi
  • Right to use IGDA Finland hub logo

BONUS! Starter pack for the new IGDA Finland Hubs:

  • 5 IGDA Finland hoodies
  • IGDA Finland rollups for presentations and meetings
  • IGDA Finland Posters and flyers

IGDA Finland reserves the right to revoke the Hub status if deemed necessary (eg. due to lack of activity). New individual IGDA Finland Hubs are accepted by IGDA Finland Board.

Interested? Contact us and we’ll get you started: jyri.partanen@igda.fi and tatu.laine@igda.fi

Hello Finland, IGDA Finland supports local clubs and communities across Finland. Design by: Sami Marsch

Pocket Gamer's Mobile Mixer in Helsinki 23rd April

Pocket Gamer has teamed up with Neogames and the IGDA Finland with support from Cocoa China and Papaya Mobile, to organize Pocket Gamer Mobile Mixer in Helsinki. Pocket Gamer's Mobile Mixers unite the greatest minds and freshest faces in the world of mobile games development with a heady mixture of presentations, panels, and networking - all gently lubricated with a little complimentary booze.

The Program

Doors Open (5pm)

Welcome - Chris James, MD - Pocket Gamer

Market Spotlight: China Cocoa China's US GM Lei Zhang, explains why it makes sense to look East right now!

Market Spotlight: Russia Nevosoft's Business Development Director, Julia Lebedeva points out that one of the fastest growing app markets is right on your doorstep Acquisition & Monetisation Panel: The hottest topics relating to recruiting users and making money discussed with industry luminaries. Chris Hanage, GM - Papaya Mobile Tommy Palm, Mobile Guru - King Thorbjörn Warin, CMO - Grand Cru Jon Jordan, Editor at Large - PocketGamer.Biz

Recruitment Focus Looking to advance your career? Look no further. Rovio Unity Grey Area Supercell AppCampus

Battle Panel - Big Vs Small Is it better to stay small, nimble and retain full creative control or do you need to think big to survive in the increasingly competitive market place? Chris James is your referee for a tru david vs goliath battle featuring leading industry heavyweights. Chris James, MD - Steel Media Illkka Paananen, CEO - Supercell Markus Pasula, CEO - Grand Cru Games Jami Laes, SVP Games - Rovio Johannes Vuorinen, Co-Founder - Frogmind

Sign up to the event: Eventbrite.

Spotlight story: Kajaani

From the viewpoint of game development, Kajaani is an interesting place. In the 1990s and 2000s regional development funds were directed to RAMK college and their game programming course in Rovaniemi or starting of 3D studies in Outokumpu college. Regional development turned out to be a difficult task. It was difficult to find enough applicants in order to keep up quality education and generate good results. Kajaani - tiny town with a population of ca. 37.000, located 560 kilometers north from Helsinki - managed to pull it off. Starcrossed (Kind of a Big Deal) Dare to Be Digital finalist

What went right?

Nothing happens overnight. Kajaani University of Applied Sciences (Kajak) is the key factor of the success. Kajak started offering education in game programming in 2006. In 2009 the focus shifted from sole game programming to game development introducing four different specializations: game programming, graphics, design and production. In 2012 design and production specializations were combined, game audio design and game technology (in engineering) were introduced. Kajak teams have actively taken part in different game development competitions. In 2012 the first ever team from Finland took part in Dare to Be Digital game development competition and they were one of the three winning teams (15 teams participated). As one of the three winners they are nominated for BAFTA 'Ones To Watch' category. The BAFTA gala will be held during March 2013.

In 2010 Kajak Games co-op was founded by students to function as a publisher and supporter for student developed games. 2nd and 3th year students offer Code and Art Clubs as extra curricular activities for first year students after school. Kajak Games has worked closely with various student teams, held game dev student events and has offered subcontracting jobs for it's members (customers include Futurecode, Wooga, Kainuun Sanomat and YLE). During the first or second year of studies, students are offered the chance to join Kajak Games as a member to acquire full support and services. In 2013 an EU funded project called Kainuu Gaming Cluster began in order to create a major game development cluster in Kainuu region. The project's main goals are to bring already existing companies in Finland into the Kainuu region, give birth to new companies, support existing ones and support our push game development teams towards start ups.

The building blocks at the moment are the KUAS school, Kajak Games co-op, Kainuu Gaming Cluster project, Innova project and Kainuun Etu Oy (municipality-owned regional development company).

Kajaani based game development studios

Kajak Games cooperative Studio On Mars No More Pie Rust0 Kajaani Game Studios Team Jolly Roger (student team) Indecisive Games (student team) BIND (student team)

What drives or supports regional growth

At the moment Kainuu Gaming Cluster offers resources and guidance in starting up a games company and finding funding. Kainuu Gaming Cluster also steers existing companies towards growth and success for example by offering mentoring by industry professionals around the world. Kajaani University of Applied Sciences brings enthusiastic and energetic people who are interested in game development together, and offers them education, hardware and software. These people form the working force of the future to support regional and national growth.

Local community driven by student activities

Currently students are the major driving force. Local companies exist and their numbers are growing steadily.

Kajaani tips & tricks - how other regions could succeed the same way?

1. Take it in our direction; use all means possible to create supporting infrastructure around education and entrepreneurship that keeps the talent in the area. So that there is something concrete (funding, work environments, hardware etc.) to help them to start up companies and support already existing companies. Regional development projects are one possibility.

2. Networking with the Finnish game development industry is a key for getting the area noticed and putting it into the map.

Critical Strike portable (Studio on Mars) Kajaani in 2018?

We will have substantial growth in the number of SMEs in the area; a critical mass of ~40 companies. Kainuu will be known globally for its game development cluster and education. Big players (EA, Activision-Blizzard, Ubisoft) are highly interested in the area and already have some activity in the area. A new business entity concentrating to games publishing is to be launched this spring. CSC with Finnish government. IBM built data center in Kajaani last year; there will be close cooperation in making cloud gaming concepts.

Interviewees: Janne Mustonen, Julius Fondem & Kimmo Nikkanen Kainuu Gaming Cluster Kajak Games

Spotlight story: Oulu

Spotlight story continues with the latest news from Oulu. Oulu game development scene has a fine long history. After a couple of a bit quieter years Oulu is back! Image: Wizardris (Playsign)

Oulu game development scene -- Facts & figures

There are 22 game companies and the number is increasing. Most likely before summer there will be over 25 companies. A lot of things are happening and publications come out almost every month. Oulu-based developers have relatively strong cross media know-how which I'd say is only beaten by Rovio. In the region there are already companies with games, tv shows, theme park, board games, toys etc. on the same IP, or a lot of projects that get support from other IPs. And one of our game companies even has a tv show in China.

IGDA: As an editor's note, I wonder why Oulu developers do not keep bigger noise about themselves. You guys should not overlook marketing! :)

Oulu game development scene has long traditions

Early in 2000s everything started in Oulu University when research project called Ludocraft was established. Back then there were only few things going on related to games. Our VTT unit would've had Nintendo Wii's technology available already in 1999 and GameLion's founder tried to start things in Oulu, but in vain. First wave of game companies got established middle of the decade thanks to Elvi project at the University which brought consultants from all over the world to Oulu. In 2007 there were about a dozen game companies in Oulu region. Then it was a bit silent, half of the companies established their position nicely, some went down under and some changed to ICT industry.

After a couple of years of hardship, things started to get a lot better for our companies at the turn of the decade. Knowhow on the area had developed a lot, and public sector woke up again. POEM, Business Oulu and Oulu University of Applied Sciences started to focus more on games. Another boost came in 2012 as Nokia's layoffs created a clear boost to the scene which is still visible. Companies with financing secured appeared and are appearing and Oulu Game Lab is doing its best to help them get started. One interesting trait is that few large software companies are also expanding their scope to games and focusing on recruiting new talents and networking to existing companies. This is beyond those 22 mentioned at the beginning of the article.

Torchbearers

Ludocraft, Playsign, Alpakka Media and Fingersoft. Spinfy could also be listed even though they are more into interactive entertainment.

Strong knowhow drives regional growth

Oulu region has two very multidisciplinary universities. Oulu University and Oulu University of Applied Sciences were a long time ago "Aalto Universities" in the north when Aalto itself was just a twinkle in politicians eyes. We get new knowhow to every aspect of game development and thus fresh skills to the industry and not just some of the required skills.

So far our growth has been organic. To my knowledge only a couple of our current companies has some investment money in them and one of them is technology company. Any big investment done to companies in our region waits in the future. The growth comes from increased knowledge from games which has been supported by regions public sector. Nowadays Business Oulu is the key player as they try to educate our companies how to attract private investments and among others of course supports our companies in other ways as well. But lack of investment money is the biggest obstacle along with not-good-enough marketing skills.

Our first wave of companies also had the setback that they all focused on totally different platforms, different business segments and different target audiences and thus could not be helpful to one another. Thanks to more accessible engines and lessons learned, cooperation between companies are now starting to flourish. Not only among game companies, but good example is the Cooperative Cult in the region where film, animation and game studios went under the same roof to create a creative hub which could be the best place to create strong IPs.

Oulu is large enough city to support a creation of wide range of creative content and products. We get new talents in all the time, and we have the public sector's support in place at the moment. Thus the goodwill in the region is very strong and now that good results are starting to come in, it only encourages other companies, media, public sector and hopefully investors as well.

Community is everything

Pava ry is association for game and film industry companies and it does the lobbying work in the region. It represent the voice of the industry.

We have Starttaamo that organizes Mobile Monday's and other community events. We have Business Kitchen, the Oulu University's and Oulu University of Applied Sciences' mutual business incubator that also organizes events. Then seminars and other bigger events are usually done in cooperation between the above and POEM Foundation, Business Oulu, OUAS, Starttaamo and Pava. Seminars like Game Spring Oulu in 21st of March. Of course important creation is also Oulu Game Lab, game education programme and preincubator which is the only public sector's place where people get paid full time to focus solely on games. We also have Stage, a student's game development club.

However there's no IGDA style association that would focus solely on game community activities. Thus we want to create IGDA Oulu which would be an easy route for Southern companies to network with our companies and people. It would work under Pava as there's no need to create a wheel from scratch and Pava already gathers the active's working for the benefit of game industry. IGDA Oulu would be the face for IGDA evenings and towards rest of the Finland and we suspect Pava is unheard of outside Northern Finland.

IGDA: In 2013 IGDA Finland focuses actively on supporting local game development hubs across Finland. We want to support your efforts on building local game dev community. I want to stress the word support as the initiative _needs to be_ driven locally. IGDA Finland will do road show this spring across Finland. We want to better understand how to support local game dev communities.

Also with 22 companies creating games or games related products, there's a need to have publication parties. IGDA evenings would be a nice way for teams to ease off once they've finished a project and are starting next.

Future visions are soon reality We have been surpassing the national growth figures for almost a decade now. Of course it's easy to do that when you start from zero. But the scope of our industry and new people entering the field has kept us pretty much on the scale with national figures even with Rovio's and Supercell's success taken into consideration. That was of course helped by Nokia, but there's no reason to believe why we couldn't keep up with the national estimations on the growth of the business.

In mid-2000s the core skills were not systematically high enough and growth was in too few hands to say it would've been on a stable ground. A closure of one big studio was a big setback for the whole scene and there were too few companies around to keep all of their staff still in Oulu. Now we have that thing fixed and there are now plenty of companies with high quality stuff being produced. Our biggest obstacles are in lack of marketing and financing/investment know-how and that's on the focus by most public sector players. This, along with first big publications (Air Buccaneers PC MMO, Hill Climb Racing with 40M downloads and Wizardris dominating Pelit magazines game art competition before it is even published (!) leads us to believe that even if some established companies would fail, we'd still continue our growth.