Spotlight story: Oulu

Spotlight story continues with the latest news from Oulu. Oulu game development scene has a fine long history. After a couple of a bit quieter years Oulu is back! Image: Wizardris (Playsign)

Oulu game development scene -- Facts & figures

There are 22 game companies and the number is increasing. Most likely before summer there will be over 25 companies. A lot of things are happening and publications come out almost every month. Oulu-based developers have relatively strong cross media know-how which I'd say is only beaten by Rovio. In the region there are already companies with games, tv shows, theme park, board games, toys etc. on the same IP, or a lot of projects that get support from other IPs. And one of our game companies even has a tv show in China.

IGDA: As an editor's note, I wonder why Oulu developers do not keep bigger noise about themselves. You guys should not overlook marketing! :)

Oulu game development scene has long traditions

Early in 2000s everything started in Oulu University when research project called Ludocraft was established. Back then there were only few things going on related to games. Our VTT unit would've had Nintendo Wii's technology available already in 1999 and GameLion's founder tried to start things in Oulu, but in vain. First wave of game companies got established middle of the decade thanks to Elvi project at the University which brought consultants from all over the world to Oulu. In 2007 there were about a dozen game companies in Oulu region. Then it was a bit silent, half of the companies established their position nicely, some went down under and some changed to ICT industry.

After a couple of years of hardship, things started to get a lot better for our companies at the turn of the decade. Knowhow on the area had developed a lot, and public sector woke up again. POEM, Business Oulu and Oulu University of Applied Sciences started to focus more on games. Another boost came in 2012 as Nokia's layoffs created a clear boost to the scene which is still visible. Companies with financing secured appeared and are appearing and Oulu Game Lab is doing its best to help them get started. One interesting trait is that few large software companies are also expanding their scope to games and focusing on recruiting new talents and networking to existing companies. This is beyond those 22 mentioned at the beginning of the article.

Torchbearers

Ludocraft, Playsign, Alpakka Media and Fingersoft. Spinfy could also be listed even though they are more into interactive entertainment.

Strong knowhow drives regional growth

Oulu region has two very multidisciplinary universities. Oulu University and Oulu University of Applied Sciences were a long time ago "Aalto Universities" in the north when Aalto itself was just a twinkle in politicians eyes. We get new knowhow to every aspect of game development and thus fresh skills to the industry and not just some of the required skills.

So far our growth has been organic. To my knowledge only a couple of our current companies has some investment money in them and one of them is technology company. Any big investment done to companies in our region waits in the future. The growth comes from increased knowledge from games which has been supported by regions public sector. Nowadays Business Oulu is the key player as they try to educate our companies how to attract private investments and among others of course supports our companies in other ways as well. But lack of investment money is the biggest obstacle along with not-good-enough marketing skills.

Our first wave of companies also had the setback that they all focused on totally different platforms, different business segments and different target audiences and thus could not be helpful to one another. Thanks to more accessible engines and lessons learned, cooperation between companies are now starting to flourish. Not only among game companies, but good example is the Cooperative Cult in the region where film, animation and game studios went under the same roof to create a creative hub which could be the best place to create strong IPs.

Oulu is large enough city to support a creation of wide range of creative content and products. We get new talents in all the time, and we have the public sector's support in place at the moment. Thus the goodwill in the region is very strong and now that good results are starting to come in, it only encourages other companies, media, public sector and hopefully investors as well.

Community is everything

Pava ry is association for game and film industry companies and it does the lobbying work in the region. It represent the voice of the industry.

We have Starttaamo that organizes Mobile Monday's and other community events. We have Business Kitchen, the Oulu University's and Oulu University of Applied Sciences' mutual business incubator that also organizes events. Then seminars and other bigger events are usually done in cooperation between the above and POEM Foundation, Business Oulu, OUAS, Starttaamo and Pava. Seminars like Game Spring Oulu in 21st of March. Of course important creation is also Oulu Game Lab, game education programme and preincubator which is the only public sector's place where people get paid full time to focus solely on games. We also have Stage, a student's game development club.

However there's no IGDA style association that would focus solely on game community activities. Thus we want to create IGDA Oulu which would be an easy route for Southern companies to network with our companies and people. It would work under Pava as there's no need to create a wheel from scratch and Pava already gathers the active's working for the benefit of game industry. IGDA Oulu would be the face for IGDA evenings and towards rest of the Finland and we suspect Pava is unheard of outside Northern Finland.

IGDA: In 2013 IGDA Finland focuses actively on supporting local game development hubs across Finland. We want to support your efforts on building local game dev community. I want to stress the word support as the initiative _needs to be_ driven locally. IGDA Finland will do road show this spring across Finland. We want to better understand how to support local game dev communities.

Also with 22 companies creating games or games related products, there's a need to have publication parties. IGDA evenings would be a nice way for teams to ease off once they've finished a project and are starting next.

Future visions are soon reality We have been surpassing the national growth figures for almost a decade now. Of course it's easy to do that when you start from zero. But the scope of our industry and new people entering the field has kept us pretty much on the scale with national figures even with Rovio's and Supercell's success taken into consideration. That was of course helped by Nokia, but there's no reason to believe why we couldn't keep up with the national estimations on the growth of the business.

In mid-2000s the core skills were not systematically high enough and growth was in too few hands to say it would've been on a stable ground. A closure of one big studio was a big setback for the whole scene and there were too few companies around to keep all of their staff still in Oulu. Now we have that thing fixed and there are now plenty of companies with high quality stuff being produced. Our biggest obstacles are in lack of marketing and financing/investment know-how and that's on the focus by most public sector players. This, along with first big publications (Air Buccaneers PC MMO, Hill Climb Racing with 40M downloads and Wizardris dominating Pelit magazines game art competition before it is even published (!) leads us to believe that even if some established companies would fail, we'd still continue our growth.

Spotlight story: Kouvola

One major goal for the IGDA Finland in 2013 is to improve and broader our offering across Finland. Brand new IGDA Finland board is putting together a plan how to support local communities at its best and support their growth. As part of that effort we will be presenting local game development hubs on igda.fi. We'll start this series with Kouvola. Mika Lammi from Kinno - Kouvola Innovations Oy focusing on regional development, was kind enough to give an overview of the Kouvola scene.

Facts and figures, Kouvola scene in a nutshell Mika Lammi: We have 10-12 active game companies and about the same amount of indie developers at the moment. The companies employ roughly 30-40 people all put together. The scene is quite young, and thus developing rapidly - it is expected that the numbers will go up fast due to the healthy education structure we have in place. The local vocational school KSAO (Kouvolan seudun ammattiopisto) is offering both degree studies and adult education in game development and design. Kymenlaakso University of Applied Sciences will start offering international game design studies in 2013.

The number of student in all of the above programs will total 50 in 2013 and should double in 2014 as freshman classes are rolled in. Kouvola Innovation Oy, the local city-owned development company has several initiatives and projects in place to support game industry employment and entrepreneurship potential. Our tools include the national Protomo network of innovation incubator initiatives, amongst other projects.

Game dev companies from Kouvola

Mika Lammi: Presently the scene can be described as young, enthusiastic and rapidly growing. Liquid Flower Games made a good entry into the scene by releasing Qubeh and gaining very positive mentions in the international industry blogosphere. Another group, Blight Games, are preparing their entry and have already entered negiotiations with several interested parties.

Main factors for regional growth

Mika Lammi: The biggest factor is naturally the incredible success of Finnish companies worldwide, and the following growth of the national initiative. Secondly, our strategic choice of focusing our resources into high quality education and maintaining education-industry interfaces has already started to pay off.

What is Kinno?

Mika Lammi: Here's a handy quote from our web site: "Being a political player in the economic life of the city, the company provides services prescribed by the economic strategy, develops the economic life, creates networks of cooperation partners, and is in charge of marketing the region for economic purposes. The company focuses on the structural change of the region, the local SMEs and entrepreneurship in general, not to mention making efforts to increase the income from tourism and develop the local business environment including workforce, premises, services and infrastructure"".

The company provides services in:

  • Business Services
  • Location and Relocation Services
  • Tourism Services
  • Developing Services

I work in the development services related to creative industries, which of course includes game industries as a whole, publishing and distribution and all. What we are trying to do is to create a clear and defined path for ideas to come to light, help develop them into services and products, and guide them directly to the most potential marketplaces, regardless of the immediate geography. The mid-term big goal is to create a national game industry related education quality system, which would benefit the education system and industry companies immensely - required skills, competences and talents would find the best place both in terms of getting the best possible education and making the best possible hiring decisions, respectively.

Future? Five years from now?

Mika Lammi: We will have a healthy and vibrant game industry campus, which is structured in the way of commynity-curriculum-capital come together. By this I mean the studios, schools & students and your everyday consumer gamers working and playing together for the benefit of every party included. Also, our great geographical position right next to St.Petersburg will have it's influence in ways of having a healthy dose of international co-operation and joint projects with the Russian scene as a whole.

Must-haves when building long lasting game industry to Kouvola?

Mika Lammi: Patience, tolerance and long term vision! We do try to build things to last, and that often means taking the longer and more difficult route than some would like. The real foundation on which we all build are naturally the skilled and talented developers - without them we would have nothing at all. Therefore our most important mission is to support them both in ways of day-to-day problem solving as well as long term structural industry environment building.

Finland to be the first chapter of International Game Developers Association (IGDA) to formalize outside North America

IGDA Finland is proud to be the first IGDA chapter outside North America to formalize as a legal entity. IGDA Finland has registered as an association under the Finnish law and its relationship with main IGDA in United States will be governed by a contract signed in September 2012 between the parties. How to become a member or renew your membership? Here! Here!

IGDA Finland will remain an official part of the international IGDA family and members of IGDA Finland will enjoy the full membership benefits. This new arrangement enables IGDA Finland to better serve the interests of the local IGDA members in Finland. This also means that more of the membership fees can be directed to better cater local needs.

As the first actions, IGDA Finland will start expanding its service offering beyond Helsinki. IGDA Finland wants to provide support to game developers across Finland. The first step is to build a network of IGDA Finland Student Club initiatives across the region.

IGDA Finland wants to facilitate the exchange of ideas and best practices, help new talent to get into the local industry as well as attract foreign talent to Finland. With Student Clubs we are able to drive regional development, support local game development hubs across Finland and promote entrepreneurship”, states Sonja Ängeslevä, the first Chair of the IGDA Finland association.

IGDA Finland ry works closely together with Pelikehittäjät ry (Finnish Game developer Companies association) and Neogames Finland ry, to form Finnish Game Cluster which aims to help the Finnish game development business to develop and grow. The cluster aims to push Finnish game industry to it's present state to be even greater economical value. Finnnish games industry aims to be billion € industry by 2020.

For more information on IGDA Finland and details on how to become a member, please visit http://www.igda.fi.

Contact: IGDA Finland ry Chair: Sonja Ängeslevä Sonja.Angesleva@igda.fi Tel. +358 400 759 817

IGDA Finland ry is a legally registered association under the Finnish law. The mission of IGDA Finland is to promote the development of careers and professional skills of individual game developers (and individuals of related industries) based in Finland, and to further develop the international recognition of the Finnish game developer community.

International Game Developers Association (IGDA) is the largest non-profit membership organization serving individuals who create video games. IGDA advances the careers and enhances the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. These core activities advance games as a medium—and game development as a profession.

Angels Game – Connecting games and business 13.11.2012

Tekes Skene-program & Finnvera Venture Capital proudly presents: Angels Game matchmaking event. It brings game companies and business angels to the same table.

How to be part of it: 1. Fill out a form at the Finnvera site by 31th October 2. Angels Game jury will go through the applications on 5th and 6th November 3. Selected game companies will be notified on 7th November 4. Companies will be provided some pitching coaching (date TBD)

The Angels Game event will be on 13th November at Finnvera, Eteläesplanadi 8, Helsinki.