G&S lecture Wed 13.12. Beth Kolko: "Playing Off the Beaten Path"

Please notice that we have the next Games and Storytelling lectureexceptionally on Wednesday, December 13th at 5:15-7 pm.

Professor Beth Kolko's lecture is titled 'Playing Off the Beaten Path'.

Venue: Tampere: University of Tampere, lecture hall 1096, PinniB, Kanslerinrinne 1. Videoconference venue in University of Art and Design Helsinki, Media Centre Lume, Sampo auditorium.

As games and gaming systems become increasingly sophisticated, they also grow increasingly pervasive, both in terms of geography and the terrain of everyday life. In many less developed regions that are resource and infrastructure constrained, games have a remarkable presence. In the public access spaces that dominate Internet and computer access in such regions, children fill Internet cafes playing bootlegged games in foreign languages, teenagers cobble together city-wide LANs to play MMOs, and self-taught programmers try their hand at creating local game content. This talk discusses what gaming looks like in places like Kyrgyzstan, Tajikistan, Cambodia, and elsewhere. Based on several years of fieldwork about general patterns of technology usage in developing regions, this talk focuses on patterns of gaming, the general ecology of information and communication and information technology, and how individuals interested in games leverage scarce local resources to build local gaming communities.

Beth Kolko is an Associate Professor in the Department of Technical Communication at the University of Washington where she leads the Design for Digital Inclusion group and Digital Games Research group.

She has been studying the intersection of technology and communication since 1990, beginning with work on text-based virtual communities and moving to include visual representations of users in online environments and issues related to community fragmentation online. That work was tied to her long-term interests in how identity and diversity impact people?s use of technology.

Her current research explores how design and culture play a role in people?s adoption and adaptation of technologies. She travels with some regularity, studying diverse populations and how they adopt and adapt information and communications technologies (ICTs). In recent years she has conducted field studies in Cambodia, Kazakhstan, Kenya, Kyrgyzstan, Uzbekistan, Tajikistan, Turkmenistan, and Hong Kong, and she has also done short visits to Greece, India, the Philippines, Russia, Singapore, Thailand, Tunisia, Turkey, and throughout Europe. Her games work is situated under the broader umbrella of her Design for Digital Inclusion project, which applies theory-based analyses of culture and technology in order to examine how technology is used in diverse settings. The goal of this project is to demonstrate how technologists, social scientists, and humanities scholars can collaborate to think more broadly about how to create devices, software, and services to better meet the needs of users. She is the co-editor of Race in Cyberspace, editor of Virtual Publics, and the author of numerous journal articles and book chapters.

Free admittance.

Welcome!

More information:

Web pages: http://www.gamesandstorytelling.net/

Application is open for Games and Storytelling workshops

Application is open for the Games and Storytelling workshops.The workshops will be given in Helsinki and Tampere 5-9 Feb 2007 and 23-27 Apr 2007. Please apply latest 4 December 2007 via e-mail: registration@gamesandstorytelling.net

You can apply for the workshops with either a game or interactive storytelling concept, or with a research plan, and a CV. Rather than sending in large files as attachments, you should preferably provide URL links in your email applications.

(Please note: your game or interactive storytelling concept, or research plan, will not necessarily be used in the workshop, but is rather used to provide further information about your previous experience; it is used both for evaluation and as your background information for the workshop leader.)

Selection will be based on previous studies, career and diversity in the workshops. Selections will be conducted by the Games and Storytelling steering group. Central criteria of selection is applicant's capability to bring forward a believable new perspective to games and new media in the concept.

Application deadline for the workshops (Eric Zimmerman, 5 - 9 Feb 2007 and Larry Friedlander, 23 - 27 Apr 2007) is December 4, 2006. Applicants will receive an acceptance decision by 15 Dec 2006.

More information: http://www.gamesandstorytelling.net registration@gamesandstorytelling.net

A report from Digiexpo 2006

Digiexpo was held from 3. - 5.11 in Helsinki and, at least on Saturday, turned in an impressive crowd of entertainment electronics enthusiasts. Microsoft, Sony, and Nintendo all had their booths set up in to lure prospective buyers to try out their latest wares.


Gears of War booth

Microsoft was showcasing several upcoming Xbox 360 titles on the show floor, but the most high profile one was Epics soon to be released Gears of War, which had an impressive stand separate from the other games. Electronic Arts was out in full force on the showfloor with a behemoth of a booth. Eager gamers got to test Need For Speed: Carbon for the 360 among other titles.

EA Games booth

Nintendo booth

Wii gaming

Nintendo had a small booth, where people could try out a few Wii and DS titles. As expected, the Wii games stole the show and the lines grew pretty long. The Zelda: Twilight Princess line was the longest and most people who got to play the game, took their sweet old time with it.

Playstation show

Playstation show

The Sony booth was swamped with eager gamers, waiting to get some alone time with the PS3 and its launch games. Sony held The Playstation Show through out the weekend a few times a day. They showcased the basic functionality of the PS3 there and the presenter played a few quick rounds of MotorStorm and Insomniacs FPS title Resistance: Fall of Man.

by Tommi Hartikainen