Summary: The Faces of Change In the Game Industry

On May 2011, IGDA Finland Presentations session was titled: "The Faces of Change in the Game Industry". This time we did collaboration with University of Tampere. As usual the event was held at Sulake Auditorium centre of Helsinki. This summary is written by IGDA Finland volunteer Reina Magica. Annakaisa Kultima, from University of Tampere, introduced us to the topic of change in the game industry with her team's research. Trends of note were changing business models, a change towards casual and social gaming, digital distribution, broadening audiences, and a desire for deeper experiences. These trends seem to open up room for indie game developers, since the distribution methods have become easier for previously unknown developers to market and sell their game. The processes of individual game companies are changing, and also the design principles are leaning towards serving the casual games market. Simplicity, acceptability, accessibility, flexibility, and appeal to both female and male audiences, is becoming increasing important. There is a noticeable trend towards the growing audience of people who play games as a secondary activity, e.g. at work or between tasks. At the same time, for downloadable Content (DLC) for consoles and reactive/emergent gaming are on the rise. Ilari Kuittinen, co-founder and CEO of Housemarque, summarized the situation elegantly: "Same Same, But Different", the title of his presentation, captured the essence that there are fundamentals in videogaming and gaming that do not change, but at the same time, the environment is constantly changing, new game consoles are born, while old ones die and fade. But the consistent message in Kuittinen's seminar is that regardless of the era or environment, it is the quality of the game that will ultimately succeed. Behind a successful release is always a good team, good management, business development and financing. He illustrates through examples from his own company, Housemarque, which was founded in 1995, such as their PC release of Super StarDust in 1996, and their again successful release of Super StarDust HD in 2007, more than 10 years later. The concept is the same, just the release method and design is tailored to the current era - it was wisely released as a downloadable for Playstation network. Kuittinen also mentioned good points about being a startup in this era: Venture capital is more accessible nowadays for game companies, but the global competition has become tougher. Companies in Asia and US can compete with lower costs in production so Finnish companies must compete through uniqueness, and quality.

"Work both smarter and harder", notes Kuittinen. Teemu Vilén, of Turmoil Games, might be a good example of uniqueness, in that he has developed an adventure game with a team of five people. Alpha Polaris, the first title from his company, started its development in 2008 and is to be released this summer. Vilén excited talked about the "(Re)emergence of Adventure Games", a genre which was at its peak throughout the 90s and quietly went underground from 2000 onwards. Now he says, "adventure games are back" and he's ready to go full throttle. He also highlights the changes in the game industries and gives advice to other developers. Tools are becoming better and easier to use. He mentions examples such as AGS (adventure game studio), and the newer Wintermute. The audience is ready for adventure games, he says, and they want a familiar structure, but not some things. "No Mazes", he warns. When asked what he means by a maze, he explains "No places where you just run around and around and get stuck". Another piece of advice was to: "Iterate like hell", he laughs. "It doesn't matter where you start, its where you are heading". This theme pops up with the speakers later also. Publishing indie games has become easier than before. For Turmoil Games, they chose publisher JustAGame, which specializes in adventure games and European distrubution. "Germany is our biggest market" Vilén notes. Adventure games have been, and are still popular in Europe.

Ari Nykänen, from Kuuasema, brings another indie perspective: "Turning to Indie: Postmortem of Supersonic". Supersonic is a tube-riding racing game, not unlike Wipeout. "We first released a game called Putki for PalmOS and it became quite popular. People really enjoyed our game". From this freeware version of Putki came grander plans of improvement. A time frame was set for the project, one month, which included new music for the game, 'bending' of the tube, which was previously straight, 10 levels and retrovisuals. In the end, it took 4 months, with 4 levels. The single musical track become a whole soundtrack, with collaboration from Kitkaliito electronic musicians. They also ran an Audiodraft competition to get the theme song for the game. "We were really happy with the top quality entries... All for 500e!". They ran the beta on WebOS to get user feedback, decided to sell the game on a freemium model, and used Applifier for promotion. This is a good example many new tools and services that benefit indie game and smaller developers.

A Guest Appearance by Jason Della Rocca, of Perimeter Partners, ended the seminar with good humor and a good message. "Sex with Daphnia", the catchy title of his presentation, emphasized the importance of adaptation in a wider eco-system of gaming. Daphnia, the name of, not a woman, but a small species of plankton, is usually asexual. When things are fine, there is no need to reproduce sexually, they clone themselves. Just like in the games industry, there are many times when game companies repeat previous success formulas, and as long as it works, they will continue doing so. But the daphnia are really adaptable, in that when they detect changes in the environment, they will reproduce quickly sexually, hoping to introduce greater variation to the gene pool. Similarly, game companies must recognize the changes and trends in the environment, both of other companies and the consumers, that will tell them to adapt and do something new before its too late. Della Rocca describes the path a company takes as a kind of rollercoaster-shaped "S" trend that a company rides. Maybe five years back, social gaming trends would have been a small "S", or a blip on the radar, and large companies would ride the same path as their previous successes, thinking that the same type of game will always sell well. But now, some companies be kicking themselves catching on too late to social trends, when that trend has overtaken theirs, and their business is going downwards. Della Roccas' message is that companies and developers need to look outside their own box and catch on to what's happening on a wider scale. The overall messages from the seminar is that changes are inevitable, in any realm, including the games industry. Game developers need to be aware, be more innovative, look at trends, work smarter, and never be afraid to move further than their starting idea.

If you want to learn more of games & innovation: check out Gain project from University of Tampere. http://gamesandinnovation.com/

Thanks everyone who attended! next IGDA Finland Presentation will take place in Autumn 2011! Have a great summer everyone and see you on June the 14th! That's the last IGDA Gathering before summer break!

IGDA Finland May Gathering at Cuba w/ Uplause!

Kick the Summer off right, join us on May 3rd for a truly jam-packed set of events. Before the IGDA Finland May Gathering, IGDA Finland Presentations brings you "The Different Faces of Change" a program done in association with the University of Tampere about change in the game industry.

Here is a short preview of presentation:

"The only thing that is stable is change itself." This phrase goes hand in hand with game developers. There are at least five different levels of turbulence that people have to deal with when innovating games. Researcher Annakaisa Kultima, from the University of Tampere will open up these thoughts as the overarching theme within the findings of two game research projects: GaIn and GIIP."

The presentation will feature industry fellows that will elaborate the topic further in the following speeches: * Ilari Kuittinen, Housemarque: "Same Same, But Different" * Teemu Vilén, Turmoil Games: "(Re)emergence of Adventure Games" * Ari Nykänen, Kuuasema: "Turning to Indie: Postmortem of Supersonic" * A Guest Appearance of Jason Della Rocca, Perimeter Partners: "Sex with Daphnia"

Following this event we will HOP :D on over to Cuba bar where Uplause will be showing off the World premiere of massively multiplayer audience games "pub edition." Also a taste of Housemarque's Outland with free drinks for those who arrive early. :)

So mark the date and make sure you join us for this fantastic Summer kick-off!

IGDA FINLAND PRESENTATIONS Place: Sulake auditorium, Korkeavuorenkatu 35, 00130 Helsinki Time: Tuesday, 3rd of May, from 17:00-19:00 Sign up to the event at Facebook or by email sonja kangas igda fi

IGDA FINLAND MAY GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki (map: http://igda.fi/?page_id=5) Time: Tuesday, 3rd of May, doors open at 19:00

March Gathering: Remedy, Death Rally and Alan Wake

March Gathering was a double treat. Remedy's CTO Markus Mäki and LeadProgrammer Olli Tervo gave their GDC 2011 tech track presentation on "Alan Wake, the writer who made us rewrite our engine". Sulake auditorium was completely packed with over 100 attendees and for those who couldn't attend, IGDA volunteer Reina Magica kindly wrote a summary of the presentation. IGDA Finland GIRLS :D

More photos from the Gathering.

After the presentation the evening continued at the Cuba bar. Remedy together with Mountain Sheep presented the iPad version of Death Rally and provided drinks for the cheerful crowd. This was another IGDA Finland Gathering in a row where there was over 200 attendees (224 to be exact!). WOW! Mad crazy! Networking is all good and great to see people interested in sharing and learning within Finnish game industry.

Besides the great gathering there is certainly a lot to buzz about Death Rally, a month ago Bugbear announced they are doing Ridge Racer Unbounded! Also recently more information on Rochard (Recoil) and Outland (Housemarque) have been made available and Get Outta my Galaxy (Ookoohko) was released - so lots of things are happening.

Next time we'll experience something new at the IGDA Finland Gathering. Finnish game startup Uplause will bring their massively multiplayer audience game to Cuba. The invitation is coming out shortly! Stay tuned and save the date: April the 5th!

IGDA Presentations and Gathering Recap

If you happened to miss last week's events, don't worry! Here is a recap to keep you in the loop. With several companies presenting their cases on what they look for in investments and 85 audience members IGDA Finland Presentations: Funding and Investments was by all means a highly informative and engaging event. Among other topics discussed, all the companies shared some common insight on what they look for in an investment case:  a talented, diverse and committed team, and a strong, scalable business plan.

Notably there was also mention of how initial funding provides a way for companies to move forward quickly on projects, for example spending on R&D and outsourcing, and keeping the local team focused on what they are best at doing.  On top of that it was also suggested that an outside board member could bring expertise from the financial and IP realm that would add value to the company.

If you haven't watched the archived footage of the presentation here is a brief summary of how the 4 funding companies provide assistance to growing companies : Mediatonic provides funding to game companies that allows them to keep their intellectual property rights;  TEKES supports R&D and innovation; Veraventure is a seed fund company; and Nexit is a venture capital company focusing on mobile technology.

After the presentations IGDA Finland had another stellar Gathering at Cuba. 128 people showed up to beat out the typical chilly rain-soaked Finnish outdoors. The feelings were high and the party was kickin.

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So if you are looking to make connections in the industry or would just like to have a chat with a fellow colleague in a relaxed and enjoyable atmosphere, don't worry our next Gathering is only weeks away.

News Flash! IGDA Finland's annual Pikujoulu (Christmas Party) is currently being organized. Make sure you stop back later for updates as this is sure to be another exceptional IGDA Finland event.

IGDA Finland Presentations! Funding and Investments

After such a great October Gathering it would only be fitting for us to follow up with an event even greater. For that reason we are pleased to announce IGDA Finland Presentations: Funding and Investments in the Video Game Industry. THE EVENT IS FULL! LIVE VIDEO STREAM WILL BE AVAILABLE! Taking place at Sulake Auditorium (click for map) the presentation focuses on the industry's funding instruments, valuation, connections between product volume vs. hit products, new avenues for success outside of the video game industry and why certain companies receive funding and others do not. Each speaker will have a case study highlighting one of these areas.

This event is sure to be extremely informational for anyone involved in the gaming industry so quick book your seat through the IGDA Finland Facebook page as there are only 100 places available. If you don't use Facebook, send an email to sonja [.] kangas [@] igda [.] fi if you want to join the event. We will close the registration when we have 100 names on the list. Maybe list at the Facebook doesn't count.

We will have the pleasure of hearing presentations from:

Marko Tulonen of Mediatonic. Case: Nitro Games

Mari Isbom of Tekes. Case: Digital Chocolate

Hannu Jungman of Veraventure. Case: Ironstar Helsinki

Atturi Tarjanne of Nexit. Case: Hybrid Graphics

The event is presented by the IGDA in association with Sulake, Pelikehittäjät ry and Neogames and will be moderated by Koopee Hiltunen of Neogames.

Oh and do not forget! After the presentation there will be our November Gathering at Cuba Bar (click for map) where the doors open at 19:00 and cold weather never keeps the party from heating up.

See you there!


IGDA FINLAND PRESENTATIONS: FUNDING AND INVESTMENT Place: Sulake auditorium, Korkeavuorenkatu 35, 00130 Helsinki Time: Tuesday, 9th of November, 17:00-19:00 IGDA FINLAND PRESENTATIONS: FUNDING AND INVESTMENT EVENT IS FULL! WE CANNOT ACCEPT ANY MORE REGISTRATIONS!

We will be streaming the presentations, the stream can be found here at igda.fi site.

IGDA FINLAND NOVEMBER GATHERING Place: Cuba Bar, Erottajankatu 4, 00120 Helsinki(map: http://igda.fi/?page_id=5) Time: Tuesday, 9th of November, doors open at 19:00