Monday, Apr 27, 2015 tatu ,

IGDA Finland Turku Hub was again happy to have Epic Games as a guest in our gathering. This time we tried another a slightly bigger venue Ravintola Mauno which turned out great. The gathering was the official party for this years Turku Game Day.

Gathering in action

Sjoerd De Jong gave a live gamedev demo of Unreal Engine 4 and also showed off his own project Solus by Teotl Studios. We were very impressed what kind of freedom the tools in UE4 give to designers. Solus has basically been pieced together by Sjoerd almost on his own so quite an achievement.

Sjoerd demoing

We also had the pleasure of hosting guests from Fingersoft in our gathering so the night was great in many ways. 120 people attended the gathering this time so that sets a new record for IGDA Finland Turku Hub gatherings!

We’ll be back in May!

Friday, Apr 24, 2015 Jonna Rantanen , , , ,

The spring has finally arrived to this northern city far, far away. The hot Finnish gaming industry threw away its padded winter clothing and gathered at El Jefe again in April. This time we had a seminar before the monthly gathering event, and guess what… the seminar tickets were actually sold out. The seminar Evolving into the Future was sponsored by Google.

googleseminar

We had three very talented speakers: Noah Falstein, Robert Nyman and Mandy Waite.

Noah Falstein is the chief game designer at Google and a true veteran in the game industry. Falstein spoke about the transmogrified reality, meaning the amazing possibilities that the recent technological developments raise, such as the magical opportunities with virtual reality. Falstein also gave a surfing lesson to the Finnish audience, just like he had promised.

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After Falstein the stage was occupied by Robert Nyman, who talked about the tools and options that Google offers for game developers. In his presentation Level up your game with Google Nyman presented interesting numbers about business drivers, retention and player progression. The presentation slides can be found here.

Next there was Mandy Waite from Google Cloud Platform’s team. She talked about Firebase, which is a solution that helps developers focus on the applications rather than backend programming and servers.

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After the seminar the doors were opened to the monthly gathering. We had once again over 200 game industry people at El Jefe.

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Thanks to our sponsor Google!

Thank you El Jefe!

Keep on rocking everyone and see you again at May!

Wednesday, Apr 8, 2015 Niina Pesonen , ,

googleseminar

The event is headlined by veteran game designer and producer Noah Falstein, who will speak about the opportunities in rapidly developing technologies that promise to soon provide us with the ability to seamlessly blend the real and the virtual, and why this is an ideal time to get involved.  He will also provide some surfing lessons.

Robert Nyman will follow with a presentation about how Google works together with game developers, wants to help them and options for products, services & startups.

Mandy Waite will close with a look at what’s required to provide real-time updates between users and players and the various options for implementing them, all the way from building your own backends to client side coding with Firebase’s real-time database.

17.00 Welcoming words by IGDA/Google (5 min)
17.05 Noah Falstein – A Wave of Transmogrification (45 min)
17.50 Robert Nyman – Developers in the Nordics & how Google thinks (15 min)
18.05 Mandy Waite – Taking the pain out of real-time backend development (40 min)
18.45 Closing words & transition to gathering (15 min)

IGDA Finland Seminars are continuing education events for IGDA visitors and offer a chance to network with industry leaders and veterans.

Registration: https://www.eventbrite.com/e/igda-finland-seminars-evolving-into-the-future-sponsored-by-google-tickets-16413743950

Sunday, Mar 22, 2015 tatu , ,

People attended:170
Sponsors: Fingersoft, IBM, LudoCraft, PAVA Ry.
Place: Gloria Nightclub
Time: 24.2.2015 klo 20:00-01:00 (Afterparty @ Fingersoft jacuzzi)

IGDA Finland Oulu hub combined their forces with Oulu Pitch fest to warm up the people heading for the icy waters. This turned out to be the biggest event by Oulu hub so far with 170 people. We had a lively demo corner, snacks and drinks. We even had a polar bear visiting us!

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Demo Corner presented: Icesolation (Oulu Gamelab), Gerty, Gobblin’ Goblinz (Frozen Vision), Happy Circus racing ( Meizi Games),  End State (Henry Vuontisjärvi), Fast and Futurous (Viima games), 5 seconds to kill, Disposables (Teemu Väisänen & Jonne Väisänen), Renegade Rockets (Naapukka productions)

Related links

Fingersoft (http://www.fingersoft.net/)
IBM (http://www.ibm.com/fi/fi/)
Ludocraft (http://www.ludocraft.com/)
PAVA Ry. (http://www.pava.fi/)
Polar Bear Pitch (http://www.pitchfestoulu.com/polarbear/)

Thursday, Mar 19, 2015 tatu , ,

Industry Beer gathering had been active for two years until last February we got the title of IGDA Finland Kajaani Hub!

We are really excited to have Kajaani as one of the hubs of IGDA Finland.

Game scene has been active in Kajaani since 2007, when Kajaani University of Applied Sciences started Finland’s first professional game industry degrees. Our community has been growing and working together since the beginning.

Industry Beer started in 2011 as a local game industry gathering, where people could catch up and discuss their ideas. First there were less than 10 people and the event was organized irregularly, but others showed interest and the gathering exploded. Past two years the event has been a monthly event open for everyone interested.

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Starting left, Lauri Komulainen, Mikko Romppainen, Janne Remes, Jermu Joki and Aku Mähönen at Rock House Kulma

Our organizers are actively putting Kajaani scene on the map, it is important for us that the young talent that starts in the small city like Kajaani, gets discovered when the time is right.

Visions of the theme presented by Ilkka Leino from Supercell.
Visions of the theme presented by Ilkka Leino from Supercell

Ilkka talked us about how their teams are self-guided at Supercell and how important it is to have someone holding the vision of the product. He also studied in Kajaani among us and it has been great to follow a young man moving forward on his career.

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We had 100 visitors at the event which is a local record, and according to official statistics 40 of them became IGDA Finland members on the site. This clearly shows how active our local developers are, and if you would like to meet them come and visit us.

Contact one of the organizers below to plan your visit to Kajaani.

IGDA Finland Kajaani Hub Facebook Group
Linkedin Aku Mähönen
LinkedIn Janne Remes
LinkedIn Lauri Komulainen
LinkedIn Mikko Romppainen

What is IGDA Finland?

IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community.

Read more About us
Studio affiliates

PlayRavenRovioRemedySupercellMountain SheepKuuasemaSeriouslyHousemarqueFrogmindGrand CruRival GamesElectronic ArtsBoomlagoonNext GamesTribeflameFingersoftFingersoftFingersoft

Industry partners

Games Jobs Finland