Sunday, Apr 13, 2014 Niina Pesonen ,

What a gathering! Judging by the queue outside Adams Club it could’ve been a rockstar in town – but as we all know, there was something way better: RedLynx was in the house to show their new Trials Fusion, and they did it with style. Seems like the audience liked what they saw and experienced, as the demo stations were fully occupied through most of the evening.

The queue was still there around 8 PM so you can probably imagine the place was extremely packed. Visitor count also reached a new record, so well done RedLynx and thanks for everyone who came by!

Wednesday, Apr 9, 2014 tatu ,

Once again game developers and game industry enthusiasts in the Tampere region gathered in Jack the Rooster on the 25th of March for another IGDA Finland Tampere Hub gathering. The event was also the after party for a Tekes event held earlier that day. We were also glad to get Next Games, which had just raised $6 million in its initial investment round with two games in development, to sponsor the event. Next Games provided attendees with drinking tickets and the opportunity to learn more about the company and its projects, including a game about the popular TV series The Walking Dead.


The event was a success yet again with around 80-100 attendees. It was kicked off by a presentation by Jay Ranki, the Head of Studio at Next Games. After a short introduction to the company, people once again went into networking mode.


Until next time,
IGDA Finland Tampere Hub volunteers

Tuesday, Apr 1, 2014 Niina Pesonen ,

Another month, another gathering! Trust me, this is no April Fools joke: you don’t want to miss this one. During the IGDA gathering on April 8th, RedLynx will showcase its upcoming game Trials Fusion, set to release on April 16th. IGDA members and guests will have a chance to hear from some of the key personnel behind the game’s ambitious design and technical artistry before having a chance to play the game before release!

RedLynx, a Ubisoft® Studio, is a multiplatform game developer and publisher based in Helsinki, Finland, with approximately a 100 employees and sales of more than 4 million game units across multiple platforms since 2009.

Since its founding in 2000 they have developed and published more than 100 games on many platforms including Xbox LIVE Arcade, Nintendo DS, Sony PSP, Apple iPhone, Apple Macintosh, PC, web, and mobile phones. RedLynx is mostly known about its best-selling and highly-acclaimed Trials franchise.

More information about RedLynx can be found at and

Fun, games, drinks… what are you waiting for, just mark it on your calendars already!

IGDA Finland April Gathering
Time: 08.04.2014 at 19:00
Place: Club Adams, Erottaja 15-17, Helsinki Finland

As usual, the cloakroom service is offered free of charge on behalf of Club Adams.

Wednesday, Mar 26, 2014 tatu ,

Last Tuesday was an eventful day, with the ending of Expa Game Lab, Expa Gathering and Expa Game Club on the same day.

Expa Game Lab was a half year project with participants making game prototypes from ideas they had. In the beginning there was 13 game ideas, but they were ranked in two votes down to four. In the end, there were four teams making games. None of the games were finished in the limited time frame, but that wasn’t a surprise to anyone. The games presented were: Buggers, COMA,CyberAfrica and Seth.

Probably the most positive outcome of the Expa Game Lab was the birth of a new game company, Zaibatsu Interactive, soon developing more games in Jyväskylä. You can find them on Twitter. Expa Game Club was a more focused project, with a group of first­timers making a small game in three weeks (plus polish) under the guidance of an experienced producers, our own Klaus Kääriäinen. Klaus’ direction helped them limit the scope of the game to a product that can be finished in the time given. Their game, Back from Afar looks pretty impressive.


Our guest at the Expa Gathering was Jussi Autio from Oulu Game Lab and Viima Games. Oulu Game Lab is what sparked the inspiration for our own Expa Game Lab so we were eager to hear things were going in Oulu. Oulu Game Lab seemed to be a pretty autonomous part of Oulu University of Applied Sciences, with a multidisciplinary game education program teaching everything needed to make games, from programming to art. They’ve already managed to create seven new start­ups, with one more to come. They’ve helped make 16 game demos, got investors and millions of downloads for the games made there. Pretty impressive!

Expa doesn’t have the institutional backing, but we’ll our best to catch up next round, when we start a new Expa Game Lab later this year. We’ll put everything we learned from the previous Game Lab and from Jussi to use and make the next one even better.

Stay tuned for next month, when we put the local talents on stage. Do you have game company or a team making games in Jyväskylä? If we haven’t already contacted you, drop us a message and come show your projects at next months Expa Gathering.

EXPA & IGDA Finland Jyväskylä Hub Volunteers

Monday, Mar 17, 2014 Jonna Rantanen , , , , ,

One month gone by and we had again a cool and exciting night at Club Adams. The March Gathering of IGDA Finland was a success, a big thank you to our sponsors Lexia and PlayRaven! This time we had not one or two, but three amazing speakers from game industry: Applift, DeNA and Level3.

Applift is a mobile games marketing platform developer, and their presentation was about monetization through native ad-units.

DeNA is a mobile services developer and operator and they talked about mobile game design for Asian users. They compared the differences between China, Japan and Korea, i.e. what kind of games people are playing.

Level3 is one of the world’s’ six Tier 1 operators, and they talked about showcasing early doors co-operation of studios and Internet providers for online gaming business.

After the super interesting presentations the sponsors had their time on stage as well. Lexia Attorneys presented the company’s high professional insight of legal sides of financing, with a smart attitude.

The CEO Lasse Seppänen from PlayRaven asked “Do you want to talk about art?” and the audience answered with cheering yes. Seppänen presented the company’s design philosophy and a world premiere sneak peek to the art of their soon-to-be-published game Spymaster. Seppänen also had the current version of the game with him and the most eager ones were able to test it out. And there was a queue.

What a great night! Big thank you to everyone, and see you next month! Stay tuned!