Tuesday, Jan 26, 2016 Tuuli Tammenkoski , ,

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After a great start for the new year it’s time to get ready for the February gathering!

The gathering will be sponsored by King, best known for launching several hugely popular titles like Candy Crush Saga, Pet Rescue Saga and Bubble Witch Saga. To get the evening started we’ll have a seminar with presentations from three amazing gentlemen: Robert Käck, Mikael Säker and Benjamin Glaser.

Robert’s main claim to fame was winning both gold and silver at the Swedish championships in NHLPA Hockey ’93 and NHL ’94 on Sega Mega Drive back in the day. Nowadays he makes sure that King is a great place to work and create games at, heading up the employer brand team. Mikael Säker has been working professionally in the videogames industry since 2002; as a writer, narrative designer, game designer and game director. He is currently working in King’s Defold team as a technical writer, designer and developer and for DICE as a narrative director. Benjamin Glaser started out as a game artist in 2001. He has been responsible for a number of original titles from, among others, King and has worked both as artist and game designer, mainly in the mobile space. Lately he has focused on bringing digital products to market, working with companies such as Spotify and is currently responsible for the public launch of King’s game engine Defold.

Also, a long time active IGDA Finland member and a Lifetime Achievement Award recipient Vesa Raudasoja, who was recently nominated for IGDA Board of Directors, will say a few words about his nomination.

And that’s not all! On top of all that we’ll be showing a clip of the upcoming documentary film The Name of the Game. The film covers the adventures and collaboration of the legendary game designer, Eugene Jarvis, and the Finnish game developer, Housemarque.

So come and escape the snow and cold for an evening of fun and friends!

IGDA Finland Seminars, Sponsored by King
Time:
09.02.2016 at 17:30 – 18:30
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

– Robert Käck, Mikael Säker and Benjamin Glaser

IGDA Finland February Gathering with King
Time:
09.02.2016 at 19:00
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

Please note that you need to be at least 18 years old to attend. The cloakroom service is offered free of charge.

 

Wednesday, Jan 20, 2016 Anna Maria Parkkinen , , , ,

Happy New Year, folks! Time for the recap of the year’s first gathering, sponsored by Metropolia. Held in Maxine for the second time, the event was kicked off with a seminar on storytelling. A respectable number of people had braved the weather and knee-deep snow to tap into the knowledge of Mika JD Sorvari of Rival Games and Adam Mayes, Game Designer and subject responsible for the Uppsala University Game Design programme in Visby.

The Devil in The Detail

Mr. Sorvari talked about the practical side of publishing their neo-noir crime adventure The Detail. The team’s goal was to create a five-episode season, and they decided to focus on the story instead of gameplay and puzzles. Their format, inspired by Telltale games and Dontnod’s Life is Strange, hasn’t really been overdone in the market, so they wanted to join the race and even do better! The game has been quite successful with 80/100 average rating on Steam, selling over 100,000 copies.

Continue reading ‘IGDA Finland seminars + January Gathering with Metropolia: The Aftermath’

Tuesday, Jan 5, 2016 Niina Pesonen , ,

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Happy New Year! January means the beginning of our spring season, starting with a gathering sponsored by Metropolia, a university of applied sciences. Media, IT and business are some of the Bachelor’s Degree programmes available, with some of the studies being directly related to games. Want to know more? Don’t fret, Metropolia folks will be there to tell us how they can help out the industry.

There will also be a different sort of demo corner this time: Metropolia students are going to showcase some of their games. It will be exciting to see what the new talents have cooked up!

The icing on top of this already fancy cake: we managed to piece together a seminar with some very interesting speakers at the last minute! Adam Mayes from Uppsala University will speak about narratives and how to do them right, and Mika JD Sorvari from Rival Games gives us insight on how the episodic model works for story-driven games without an established IP. These gentlemen will surely have quite the stories to tell.

Join us next week for fun and games to kickstart 2016!

IGDA Finland Seminars presents: Once Upon A Time… Narrative in Video Games
Time:
12.01.2016 at 17:30 – 18:30
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

– Adam Mayes (Uppsala University): Narratives. We’re really doing it wrong.
– Mika JD Sorvari (Rival Games): The Devil in the Detail – Developing a Story-Driven Game in the 2010’s

IGDA Finland January Gathering with Metropolia
Time: 
12.01.2016 at 19:00
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

Please note that you need to be at least 18 years old to attend. The cloakroom service is offered free of charge.


Seminar agenda

“My name is Adam Mayes, and I am a game designer.” Adam is part writer, part designer, and wholly embarrassed about speaking in the third person about himself. In a previous life he wrote short stories, comics and plays. He likes to think he has an understanding of narrative that makes him frustrating to watch movies with. How working at Uppsala University, he spends his days coaching the intentionally creative, his evenings developing stuff for money (who is he kidding, grading and planning courses), and his weekends planning the build of a residential taker in preparation for the inevitable rise of the Idiocracy.

Narratives. We’re really doing it wrong.
(Part of me wants to leave this section blank and tell you that it’s an emergent presentation, but that would be as lazy as that style of narrative design.) In a curmudgeonly presentation Adam will go back to basics and look at how narratives are put together, before killing your puppy and telling you that you’re letting our vibrant medium down. He’ll then go on to talk about systematizing narratives, making better characters and, how to author truly interactive narrative experiences. All in 30 minutes.

Mika JD Sorvari is the Lead Writer at Rival Games in Turku. Having previously occupied himself as a games journalist, freelance writer and a hearse driver’s assistant, he now works on finishing the first season of the neo-noir crime adventure The Detail. He believes in the potential of games to serve as a powerful medium for telling thought-provoking stories.

The Devil in the Detail – Developing a Story-Driven Game in the 2010’s
Episodic story-driven games are all the rage today mostly thanks to Telltale and their numerous successess. With only a few competitors, it looks like a great field for new IPs, but how is it to actually develop one in 2016, and how does the episodic model fare on the online marketplace without an established brand?

Monday, Jan 4, 2016 Niina Pesonen , ,

Happy New Year! I hope everyone has had a relaxing holiday break and a wonderful start to 2016. I’ve got some news to kick off the new year: the gathering dates for spring season 2016.

  • January 12
  • February 9
  • March 8
  • April 5
  • May 17

That means the next gathering is only a week away! More info will follow early this week so stay tuned.

The list of gathering dates are also available on the gathering info page.

Monday, Dec 14, 2015 Niina Pesonen , , , , ,

This year was wrapped up in our December gathering last week. Not only did we have traditional Christmas caps for everyone, provided by our sponsor InMobi, but a seminar to kick off the evening and a demo corner featuring local devs as well. What a night!

The first presentation was by Jami Laes, CEO and co-founder of Futureplay Games. Instead of the traditional free-to-play monetization model with IAP, his company has opted for a different approach: view-to-play. Laes showed us why video ads are a more profitable option – with few companies using this opportunity right now.

Continuing the theme, Mitchell Smallman from Next Games gave us some insight as to why ads have monetized remarkably well with Compass Point West. He listed some key points they had learned from other successful games on the market as well as the things they had done differently.

Seminar slides available for download here:

After the seminar it was time to gear up for the party. The revival of demo corner was a huge success, with eleven teams and developers showing off their games to peers.

Thank you for another great gathering – happy holidays and see you in January!

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Photos by Daniel Schildt.

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IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community.

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