Wednesday, May 4, 2016 Tuuli Tammenkoski , ,

815 x 315px 2

Spring is in the air, and summer is around the corner. You know what that means: it´s time for the May gathering!

To wrap up the spring season, there´s something very special coming up. Sponsoring the gathering we have Yousician, a music education company with a relentless drive to make the world a more musical place by changing the way people learn to play musical instruments.

Yousician is the fastest growing music education company in the world with over 25 million users across their apps. They develop high-tech piano, guitar, bass and ukulele learning software that gives users real-time feedback on how they play. Yousician’s cutting edge audio technology can listen to any instrument without the use of additional equipment. Yousician combines the addictive features of computer games with music exercises to make the learning process easy, fun and motivating.

Yousician is providing us with with all the tools for an absolutely epic night: guitar and ukulele workshops, competitions with great prizes, a live rock show and an arcade cabinet – and a costume competition! So grab your swag, bring the bling, this is the time to shine: dress up as your favourite, or least favourite, or the coolest or the grooviest musician for a chance to win a guitar or a ukulele!

IGDA Finland Seminars, Sponsored by Yousician
Time: 17.05.2016 at 17:30 – 18:30 (Doors at 17.00)
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

IGDA Finland May Gathering with Yousician
Time: 17.05.2016 at 19:00
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

Please note that you need to be at least 18 years old to attend. The cloakroom service is offered free of charge.


Seminar agenda

Ari Pulkkinen

CEO and founder of AriTunes, Ari Pulkkinen is an award-winning composer and sound designer. With over 13 years of professional experience, his works include original music and audio for games such as Angry Birds, Resogun, Alienation, Super Stardust HD and Trine series. His record includes Hall of Fame in Pocket Gamer, Finnish Game Developer of the Year 2011 and Best PS4 Audio Award 2013 from Resogun by IGN and many others.

How to achieve the best audio design in video games

Audio and music branding is an important thing for any respectable project from mobile to console games. Audio can be neglected and hurried quite easily and it always affects the end result. Ari’s speech will shed light on how to achieve the best results by designing and planning the project well before the actual work begins. How to create proper asset lists, reference and mood lists, and how to fit audio design to the overall game development cycle.

Ilmari Hakkola

Ilmari Hakkola is a game and media industry veteran, having started in mobile games back in 2000 as a graphic artist. Hakkola joined Rovio for the first time in 2005, expanding his area of work into music composing and video compositing. Hakkola is also the founder of Kombo, one of the biggest production companies in Finland, which was acquired by Rovio in 2011. After uniting with Rovio again, Hakkola has acted as Rovio’s Head of Audio, leading a team of eight audio professionals creating unique audio content for Rovio’s games and animations.

Audio’s role in F2P

Free-to-play games are all about the service mentality. Games are constantly updated with new content and events, but audio is often built around old conventions. Sounds and music are one of the strongest tools of creating emotional engagement – can this property be used to boost the games performance?

Monday, May 2, 2016 Niina Pesonen , ,

We are organizing demo corner at the Turku Hub May gathering. The demo corner is a place for developers to show their games and get some feedback. The space is intended for everyone: from teams continuing something they started at game jams to commercial studios.

Space is limited to ten spots. People demoing will get a table and power outlet. If you have special needs please mention them in the form.

Demo corner is free and open for all. Collected information will be used for event organization only.

NOTE: Provide your own laptops, phones, tablets or other devices your game needs to run. If you need to plug more than one device to a power outlet, require a lot of space or need anything else we might have not thought about, let us know here. (Mobile devs might want to bring their own chargers.)

Sign up here!

Wednesday, Mar 30, 2016 Niina Pesonen , ,

We’re organizing another demo corner at the April gathering. The demo corner is place for developers to show their games and get some feedback. The space is intended for everyone: from teams continuing something they started at game jams to commercial studios.

Space is limited to eight spots. People demoing will get a table and power outlet. If you have special needs please mention them in the form.

Demo corner is free and open for all. Collected information will be used for event organization only.

NOTE: Provide your own laptops, phones, tablets or other devices your game needs to run. (Mobile devs might want to bring their own chargers.)

Sign up here!

Thursday, Mar 24, 2016 Tuuli Tammenkoski , ,

FBbanner_EA[3]

Goodbye winter, hello spring!

Yep, you guessed right: It sure is time for another amazing night with IGDA! And we have with us no other than Electronic Arts and their mobile development studio tracktwenty.

Tracktwenty is EA’s mobile development studio based in Helsinki. The studio’s first title, SimCity BuildIt, has seen tens of millions of downloads since its December 2014 release and received multiple awards like the Best of Apple 2015. As well as continuing to develop and support SimCity BuildIt, tracktwenty’s experienced team of programmers, artists, designers and analysts are also working on new projects.

Come join us and let the good times roll!

IGDA Finland April Gathering with Electronic Arts

Time: 05.04.2016 at 19:00
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

Please note that you need to be at least 18 years old to attend. The cloakroom service is offered free of charge.

Tuesday, Mar 15, 2016 Anna Maria Parkkinen , ,

Hello hello! Time to recap the Helsinki March gathering with Reaktor Ventures. This time there was no seminar so we got started a little later. The evening was more of a hands-on experience with a number of exciting Virtual Reality demos available.

We also cheered and toasted Vesa Raudasoja for his success in the Board of Directors election! Vesa is the first Finn and only second European member of the Board, and his goal is to bring the “international” back to IGDA. To illustrate some of his ideas, Mr. Raudasoja described a collaboration between sites in different countries during the 2016 Global Game Jam. During the jam, the different locations posted progress updates, made video calls and cheered each other on over the weekend.

What’s up for you in the next three years, Mr. Raudasoja?

“I want to connect the dots in a large scale. The time is ripe for the European and International game developing communities to start working together more closely, in a natural way. I think all it needs is a little push in the right direction, and I wish to be there to put things in motion.”

“Over the ten years I’ve been involved in building this community, I’ve made a lot of friends and connections, but it doesn’t end here. We are going to do this as a community, I couldn’t have made this alone.”

Mr. Raudasoja also hopes that everyone would would offer him any insights or ideas about how to improve the international community and collaboration between the game developers of the world. You may contact him at vesa.raudasoja@igda.fi.  

 

Reaktor Ventures

The evening was sponsored by Reaktor Ventures, the Finnish seed stage investor. Mr. Ville Vesterinen, EIR of the company, talked to us about how Reaktor Ventures works.

“We like to be the first investor in the company, to add the most value. We invest from tens of thousands up to one million euro, and also offer the services of Reaktor’s 350 designers, coders & growth engineers to our portfolio companies free of charge. We have a strong interest in the Finnish game industry and want to work hard to make it succeed just as we want to work hard for the Finnish startup space in general.“

“So far at Reaktor Ventures we have invested in two very promising companies in the VR space. We have invested in both VR content as well as VR enabling technology, and intend to continue doing so in the future! Games are the obvious choice but VR has promise in many different sectors and we’d love to see companies across the board.”

Sólfar studios is an Icelandic gaming studio working on two titles: Everest VR experience (more on that later) and a game called Godling. Univrses is an early stage Swedish company developing the hottest central technology for all VR hardware – positional tracking.

What do you feel the future is going to be for VR technologies, Mr. Vesterinen?

“We believe that VR, and in due course AR will be among the central new growth markets of the coming decade and beyond. We have exceptionally deep understanding and competence in VR related technologies here in the Nordic countries, and we believe that wider Scandinavia, and especially Finland, is going to be home to many world leading VR and AR companies.”

Everest

Sólfar and Reaktor Ventures had erected a black box in the middle of the venue. Inside awaited a thrilling virtual reality experience on Mt. Everest, using the new HTC Vive system. Created from over 300,000 hi-res images, the environment also in fact allows you to physically move around, thanks to the Vive’s motion tracking tech. Cleverly using virtual step marks on the floor and a barely visible grid inside the VR world to mark the walls of the room, you can move around fairly safely inside the virtual experience without the fear of walking into a wall.

An exhilarating additional experience came from the handheld controllers. The handle-shaped controllers had great and very responsive grip, and the feedback felt surprisingly realistic – as if you were really dragging a gloved hand along the rope handles of a bridge! Also, being able to see your hands in virtual reality really adds to the immersion.

All in all, despite the shortness of the actual demo, the experience was very engaging, and doing what every responsible person should do to overcome their fear of heights – step over the edge into a bottomless icy gully –  was surprisingly terrifying, in spite of knowing there was solid floor under my feet!

Finnish Virtual Reality Association, FIVR, had a successful day hosting the grand opening of the Finnish VR Hub at YLE Iso Paja in Pasila earlier on Tuesday. The hub offers space and hardware for devs working on VR and AR projects, and contains currently powerful PCs, HTC Vive and Oculus Rifts. FIVR aims to bring together Finns interested in VR development. They currently have some 400 members, professionals and hobbyists alike, and joining is free of charge.

Their big day was rounded up by some very nice demos by FIVR members. The demos included a fun platformer called Lollihop, a VR comic episode game demo called Since They Left (Riidenpolusta Lähtien), a Samsung Gear VR space flight demo and another Vive demo, an exciting VR space painter called Tiltbrush.

We got to try a couple of these demos, but due to very long queues, we simply couldn’t get through to all of them. Joonas Häll tried Lollihop, a game where you control an adorable platypus in a platformer world: “The game was really cool – you can control the camera through the headset, so by leaning forwards you can see things up very close, or take a peek behind a wall and see where you’re going to jump to. Very enjoyable!”

I had a peek at Since They Left. It is going to be a five-episode game, combining features of comics, visual novel and adventure games. According to the game’s developer and main artist Kriina Rytkönen, the demo was an “episode 0”, proof of concept and a prequel to the main story. The story itself is going to feature the demo’s youths ten years later, meeting up in a forest with some supernatural elements. Sounds like fun!

Maxine was again full to bursting with people having fun, trying out the demos and enjoying themselves. Until next time!  

 

igdafi_hki_march_2016-1

Picture 1 of 62

Photos by: Janne Karvinen

What is IGDA Finland?

IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community.

Read more About us
Studio affiliates

PlayRavenRovioRemedySupercellMountain SheepKuuasemaSeriouslyHousemarqueFrogmindGrand CruRival GamesElectronic ArtsBoomlagoonNext GamesTribeflameFingersoftFingersoftFingersoft
Tribe Studios Koukoi Games

Zaibatsu InteractiveGrain Village StudiosDodreamsColossal OrderMental MoustacheLudoCraftPlaymore Games

Industry partners

Games Jobs FinlandG-cluster