Thursday, Jul 23, 2015 Niina Pesonen ,

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Greetings, developers! Finnish weather has been more about cold rain than hot beaches this year – lucky us for being gamers, knowing what to do when venturing into the outside world is not an option.

As hinted earlier when we announced the fall season gathering dates, we have a special surprise today: IGDA Finland has teamed up with Supercell to bring you THE summer party of the year! We all know it: winter is coming. You wouldn’t want to face it unprepared, so join us as we enjoy the last stretch of summer and make some more warm memories to get us through the long and cold darkness ahead of us. See you in August!

IGDA Finland Summer Party with Supercell
Time: 18.08.2015 at 18:00
Place: Maxine, Urho Kekkosen katu 1 A, 6th floor, 00100 Helsinki

Please note that you need to be at least 18 years old to attend.

Wednesday, Jul 8, 2015 Niina Pesonen ,

I hope everyone is enjoying their summer so far, whether you are spending it here in Finland or traveling around the world. If you haven’t lost track of your calendars yet I have some dates for you to mark down: the gatherings for fall season 2015.

  • September 1st
  • October 6th
  • November 10th
  • December 8th

We also have a special event coming up next month, on August 18th, so stay tuned! Event details are to be announced later.

The list of gathering dates are also available on the gathering info page.

Saturday, Jun 6, 2015 Tuuli Peltonen , , , ,

Before we would send everyone on their merry way to the summer break, it was time for the last IGDA Gathering of the spring season. This time we had an extra special treat for our guests in the form of The Nordic UA Forum sponsored by the mobile marketer extraordinaire, TUNE. With in depth presentations, panels and Q&A’s about mobile user acquisition, The Nordic UA Forum has been touring all around the key Nordic capitals. It was not a surprise that the Forum was fully booked!

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The presentations from Eric Seufert (Rovio) and Juha Matikainen (Seriously Entertainment) paved the way for the starstudded panel with Teemu Huuhtanen (NextGames), Olli Laesvirta (Boomlagoon) and Mika Kuusisto (Unity). Thank you again to all of the speakers, the wonderful host of the forum, Ilja Goossens (TUNE) and of course our sponsor TUNE for an insightful evening.

Guests from the forum did not have to leave empty handed since they got decked out for the summer with some cool new sunglasses and bluetooth speakers for the perfect picnic.

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Now that the fun part was over it was time to have even more fun at the official IGDA June Gathering! The crowd was buzzing with interesting conversations about the previous presentations. “It was nice to hear from other companies how they have tackled the issue of user acquisition in the mobile market. It gave a new perspective on the whole topic”, said one guest.

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The night was drawing to a close but everyone still had some time to say their goodbyes to friends and colleagues before the summer break. Do not fret, because IGDA Finland will be back in September! Thank you to all of our guests and sponsors, it has been a busy spring and we will see you again in a few months!

 

Friday, May 22, 2015 Niina Pesonen , ,

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Registration to the seminar is required. To RSVP book a ticket on the event’s EventBrite page.

The evening will continue at 19:00 as IGDA Finland June Gathering, sponsored by TUNE.

Please note that this is the last gathering of the spring season, so make sure to stop by and say hello to your fellow devs before they disappear for the summer! The fall season starts in September when the gatherings will resume as well.

Tuesday, May 19, 2015 Niina Pesonen , , ,

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Hundreds of game devs flocked to Cable Factory on Tuesday, May 12, as Games First 2015 took place. The event, hosted once again by Supercell, consisted of hours of talks and lots of good times with like-minded industry professionals. Sufficient supplies of coffee, candy and cola kept the spirits high throughout the day and when the clock hit 7 PM we were treated to some delicious drinks while mingling.

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The day started with veteran game designer Rob Pardo offering his insight on designing multiplayer games. He’s had his hands on major Blizzard titles such as World of Warcraft, Diablo series, Starcraft and Hearthstone so obviously we were quite thrilled to hear what he had to say on the topic.

Pardo’s talk was followed by Karoliina Korppoo’s presentation on the hugely successful Cities: Skylines. As the lead designer of the game she told us a bit of how it all came together and why it became a Steam blockbuster.

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In the afternoon Thomas Puha took us down the memory lane as we were shown some of the defining moments in Finnish gaming history. Looking through the slides it was an excellent reminder that we’ve got a great thing going on here!

The last but not least presentation was held by Chief Pat and Galadon, two of the most renowned Clash of Clans YouTubers. They spoke about the mutually beneficial relationship game companies and YouTubers can have; about why it’s good for both parties and how to get the community excited and creating content about your game.

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After all the talks were done it was time for the grand finale: a few dozen studios from Finland and around the world showed what they were working on in 3-minute pitches. The pitching sessions included a very wide array of different types of games in terms of genre – platform-wise the trend was clearly more focused on mobile devices.

The day was brought to an end by a feast appropriate to the festive spirit of the event. With bellies full from the delicious dinner everyone was ready to rock in a true afterparty fashion, and I believe I can say on behalf of all guests: thank you Supercell for another awesome event and we hope there’s many more to come!

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What is IGDA Finland?

IGDA Finland promotes the development of careers and professional skills of individual game developers based in Finland, and develops further the international recognition of the Finnish game developer community.

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